fix mslo nuke offset
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@@ -25,7 +25,7 @@ namespace OpenRA.Mods.RA.Effects
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bool goingUp = true;
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string weapon;
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public NukeLaunch(Actor silo, string weapon, int2 targetLocation)
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public NukeLaunch(Actor silo, string weapon, int2 spawnOffset, int2 targetLocation)
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{
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this.silo = silo;
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this.targetLocation = targetLocation;
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@@ -39,7 +39,7 @@ namespace OpenRA.Mods.RA.Effects
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StartDescent(Game.world);
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}
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else
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pos = silo.CenterLocation;
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pos = silo.CenterLocation + spawnOffset;
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}
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void StartDescent(World world)
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