diff --git a/CHANGELOG b/CHANGELOG index b47c807b56..42931204e5 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -58,6 +58,10 @@ NEW: Increased the hitpoints of Mobile Flak from 120 to 150. Fixed Tanya being unavailable after using the Chronosphere on a vehicle she is in. Tanya can now plant C4 on vehicles. + Decreased the cost of Mobile Radar Jammer from 1000 to 800. + Increased the hitpoints of Shock Trooper from 80 to 100. + Fixed Shock Trooper tooltip having the incorrect unit name. + Removed the TakeCover trait from Shock Trooper. Parachute bomb air strike will reveal the whole target area. Adjusted AA Guns to fire their guns alternately at a high fire rate, and added contrails to their bullets. Decreased AA Gun ZSU-23 damage from 25 to 12. @@ -82,6 +86,8 @@ NEW: Increased the submarine detection range of Gunboat from 3 to 4. Fixed Spies having an enemy color health bar when disguised as a friendly unit (occurred using the Team Health Colors setting). Chrono Tanks can now be teleported in groups by holding SHIFT or ALT and issuing a move order. + Increased the maximum teleport distance in cells for Chrono Tank from 10 to 12. + Decreased the teleport cooldown in seconds for Chrono Tank from 30 to 20. Added Minibibs for bibless buildings. Tiberian Dawn: Chinook rotors now counter-rotate. diff --git a/OpenRA.Mods.RA/PortableChrono.cs b/OpenRA.Mods.RA/PortableChrono.cs index 3c62237c08..f766a018de 100644 --- a/OpenRA.Mods.RA/PortableChrono.cs +++ b/OpenRA.Mods.RA/PortableChrono.cs @@ -21,11 +21,11 @@ namespace OpenRA.Mods.RA class PortableChronoInfo : ITraitInfo { [Desc("Cooldown in seconds until the unit can teleport.")] - public readonly int ChargeTime = 30; + public readonly int ChargeTime = 20; [Desc("Can the unit teleport only a certain distance?")] public readonly bool HasDistanceLimit = true; [Desc("The maximum distance in cells this unit can teleport (only used if HasDistanceLimit = true).")] - public readonly int MaxDistance = 10; + public readonly int MaxDistance = 12; [Desc("Sound to play when teleporting.")] public readonly string ChronoshiftSound = "chrotnk1.aud"; diff --git a/mods/ra/rules/infantry.yaml b/mods/ra/rules/infantry.yaml index fe946ee5a3..e990a631e2 100644 --- a/mods/ra/rules/infantry.yaml +++ b/mods/ra/rules/infantry.yaml @@ -436,13 +436,13 @@ SHOK: Valued: Cost: 400 Tooltip: - Name: Tesla Trooper + Name: Shock Trooper Description: Infantry with tesla coils\n Strong vs Infantry\n Weak vs Vehicles Selectable: Voice: ShokVoice Bounds: 12,17,0,-9 Health: - HP: 80 + HP: 100 Mobile: Speed: 56 RevealsShroud: @@ -454,9 +454,7 @@ SHOK: Name: garrisoned Weapon: PortaTesla AttackFrontal: - TakeCover: - -RenderInfantry: - RenderInfantryProne: + RenderInfantry: IdleAnimations: idle1,idle2 StandAnimations: stand,stand2 -CrushableInfantry: diff --git a/mods/ra/rules/vehicles.yaml b/mods/ra/rules/vehicles.yaml index 8684486679..02ba9a7c4e 100644 --- a/mods/ra/rules/vehicles.yaml +++ b/mods/ra/rules/vehicles.yaml @@ -522,7 +522,7 @@ MGG: MRJ: Inherits: ^Vehicle Valued: - Cost: 1000 + Cost: 800 Tooltip: Name: Mobile Radar Jammer Description: Jams nearby enemy radar domes\nand deflects incoming missiles.\nCan detect cloaked units.\n Unarmed