Mod Chooser move.

Moved code for mod chooser to mod.common.
This commit is contained in:
steelphase
2014-09-20 13:43:31 -04:00
parent b30fcc2110
commit 7199b6fd96
6 changed files with 6 additions and 7 deletions

View File

@@ -0,0 +1,41 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
public class ButtonTooltipLogic
{
[ObjectCreator.UseCtor]
public ButtonTooltipLogic(Widget widget, ButtonWidget button)
{
var label = widget.Get<LabelWidget>("LABEL");
var font = Game.Renderer.Fonts[label.Font];
var labelWidth = font.Measure(button.TooltipText).X;
label.GetText = () => button.TooltipText;
label.Bounds.Width = labelWidth;
widget.Bounds.Width = 2 * label.Bounds.X + labelWidth;
if (button.Key.IsValid())
{
var hotkey = widget.Get<LabelWidget>("HOTKEY");
hotkey.Visible = true;
var hotkeyLabel = "({0})".F(button.Key.DisplayString());
hotkey.GetText = () => hotkeyLabel;
hotkey.Bounds.X = labelWidth + 2 * label.Bounds.X;
widget.Bounds.Width = hotkey.Bounds.X + label.Bounds.X + font.Measure(hotkeyLabel).X;
}
}
}
}