mcv deploy while moving; bounds is slightly bigger than one tile.
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@@ -9,10 +9,10 @@ namespace OpenRa.Game.Traits
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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{
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{
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if (mi.Button == MouseButton.Left) return null;
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if (mi.Button == MouseButton.Right && self == underCursor)
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if( xy != self.Location ) return null;
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return new Order("DeployMcv", self, null, int2.Zero, null);
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return new Order("DeployMcv", self, null, int2.Zero, null);
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return null;
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}
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}
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public void ResolveOrder( Actor self, Order order )
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public void ResolveOrder( Actor self, Order order )
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@@ -22,11 +22,11 @@ All tracked vehicles
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Light vehicles
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Light vehicles
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V2RL Works
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V2RL Works
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APC Cargo doesn't work
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APC Cargo doesn't work
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MNLY Mines don't work - strategy to be decided on minefield placement
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MNLY Can't reload at FIX
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MGG No gap
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MGG No gap
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MRJ No radar
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MRJ No radar
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JEEP Works
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JEEP Works
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MCV Deploy while moving is funky
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MCV Works
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HARV Works
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HARV Works
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ARTY Works
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ARTY Works
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