Add GetCandidateMods() method to ModMetadata to preload all folders that may contain a mod

This allows for loading of mods from both the game's mods directory and the support directory
This commit is contained in:
Pavel Penev
2015-09-30 02:32:34 +03:00
parent 778492840f
commit 71c2d6b9d7
2 changed files with 36 additions and 23 deletions

View File

@@ -61,13 +61,16 @@ namespace OpenRA
readonly TypeDictionary modules = new TypeDictionary();
readonly Dictionary<string, MiniYaml> yaml;
public Manifest(string mod)
public Manifest(string modId, string modPath = null)
{
var path = Platform.ResolvePath(".", "mods", mod, "mod.yaml");
if (modPath == null)
modPath = ModMetadata.CandidateModPaths[modId];
var path = Path.Combine(modPath, "mod.yaml");
yaml = new MiniYaml(null, MiniYaml.FromFile(path)).ToDictionary();
Mod = FieldLoader.Load<ModMetadata>(yaml["Metadata"]);
Mod.Id = mod;
Mod.Id = modId;
// TODO: Use fieldloader
Folders = YamlList(yaml, "Folders", true);
@@ -202,21 +205,16 @@ namespace OpenRA
static Dictionary<string, Manifest> LoadMods()
{
// Get mods that are in the game folder.
var basePath = Platform.ResolvePath(".", "mods");
var mods = Directory.GetDirectories(basePath)
.Select(x => x.Substring(basePath.Length + 1));
var ret = new Dictionary<string, Manifest>();
foreach (var mod in mods)
foreach (var mod in ModMetadata.CandidateModPaths)
{
if (!File.Exists(Platform.ResolvePath(".", "mods", mod, "mod.yaml")))
if (!File.Exists(Path.Combine(mod.Value, "mod.yaml")))
continue;
try
{
var manifest = new Manifest(mod);
ret.Add(mod, manifest);
var manifest = new Manifest(mod.Key, mod.Value);
ret.Add(mod.Key, manifest);
}
catch (Exception ex)
{