Merge pull request #8938 from abcdefg30/heliheigth
Have flying actors account for terrain height
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@@ -37,6 +37,8 @@ namespace OpenRA.Mods.Common.Activities
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public static void FlyToward(Actor self, Plane plane, int desiredFacing, WDist desiredAltitude)
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{
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desiredAltitude = new WDist(plane.CenterPosition.Z) + desiredAltitude - self.World.Map.DistanceAboveTerrain(plane.CenterPosition);
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var move = plane.FlyStep(plane.Facing);
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var altitude = plane.CenterPosition.Z;
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@@ -71,7 +73,8 @@ namespace OpenRA.Mods.Common.Activities
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var desiredFacing = Util.GetFacing(d, plane.Facing);
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// Don't turn until we've reached the cruise altitude
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if (plane.CenterPosition.Z < plane.Info.CruiseAltitude.Length)
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var targetAltitude = plane.CenterPosition.Z + plane.Info.CruiseAltitude.Length - self.World.Map.DistanceAboveTerrain(plane.CenterPosition).Length;
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if (plane.CenterPosition.Z < targetAltitude)
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desiredFacing = plane.Facing;
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FlyToward(self, plane, desiredFacing, plane.Info.CruiseAltitude);
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