added ref to World in UIM, PathFinder, WorldRenderer
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@@ -7,6 +7,7 @@ namespace OpenRa.Graphics
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{
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public class WorldRenderer
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{
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readonly World world;
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internal readonly TerrainRenderer terrainRenderer;
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internal readonly SpriteRenderer spriteRenderer;
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internal readonly LineRenderer lineRenderer;
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@@ -18,6 +19,7 @@ namespace OpenRa.Graphics
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internal WorldRenderer(World world, Renderer renderer)
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{
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this.world = world;
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this.renderer = renderer;
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terrainRenderer = new TerrainRenderer(world, renderer);
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@@ -66,13 +68,13 @@ namespace OpenRa.Graphics
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new SizeF( Game.viewport.Width, Game.viewport.Height ));
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/* todo: cull to screen again */
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var renderables = Game.world.Actors.SelectMany(a => a.Render())
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var renderables = world.Actors.SelectMany(a => a.Render())
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.OrderBy(r => r, comparer);
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foreach (var r in renderables)
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spriteRenderer.DrawSprite(r.Sprite, r.Pos, r.Palette);
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foreach (var e in Game.world.Effects)
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foreach (var e in world.Effects)
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DrawSpriteList(rect, e.Render());
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uiOverlay.Draw();
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@@ -84,7 +86,7 @@ namespace OpenRa.Graphics
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if (Game.controller.orderGenerator != null)
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Game.controller.orderGenerator.Render();
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Game.world.LocalPlayer.Shroud.Draw(spriteRenderer);
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world.LocalPlayer.Shroud.Draw(spriteRenderer);
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lineRenderer.Flush();
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spriteRenderer.Flush();
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@@ -104,7 +106,7 @@ namespace OpenRa.Graphics
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lineRenderer.DrawLine(a + b + c, a + c, Color.White, Color.White);
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lineRenderer.DrawLine(a, a + c, Color.White, Color.White);
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foreach (var u in Game.world.SelectActorsInBox(selbox.Value.First, selbox.Value.Second))
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foreach (var u in world.SelectActorsInBox(selbox.Value.First, selbox.Value.Second))
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DrawSelectionBox(u, Color.Yellow, false);
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}
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@@ -133,7 +135,7 @@ namespace OpenRa.Graphics
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DrawControlGroup(selectedUnit, xy);
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// Only display pips and tags to the owner
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if (selectedUnit.Owner == Game.world.LocalPlayer)
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if (selectedUnit.Owner == world.LocalPlayer)
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{
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DrawPips(selectedUnit, xY);
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DrawTags(selectedUnit, new float2(.5f * (bounds.Left + bounds.Right ), xy.Y));
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