added ref to World in UIM, PathFinder, WorldRenderer
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@@ -8,11 +8,13 @@ namespace OpenRa
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{
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public class UnitInfluenceMap
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{
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readonly World world;
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List<Actor>[,] influence = new List<Actor>[128, 128];
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readonly int2 searchDistance = new int2(2,2);
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public UnitInfluenceMap( World world )
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{
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this.world = world;
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for (int i = 0; i < 128; i++)
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for (int j = 0; j < 128; j++)
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influence[ i, j ] = new List<Actor>();
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@@ -25,7 +27,7 @@ namespace OpenRa
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// Does this belong here? NO, but it's your mess.
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// Get the crushable actors
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foreach (var a in Game.world.Actors.Where(b => b.traits.Contains<ICrushable>()))
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foreach (var a in world.Actors.Where(b => b.traits.Contains<ICrushable>()))
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{
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// Are there any units in the same cell that can crush this?
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foreach( var ios in a.traits.WithInterface<IOccupySpace>() )
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@@ -33,7 +35,7 @@ namespace OpenRa
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{
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// There should only be one (counterexample: An infantry and a tank try to pick up a crate at the same time.)
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// If there is more than one, do action on the first crusher
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var crusher = GetUnitsAt(cell).Where(b => a != b && Game.world.IsActorCrushableByActor(a, b)).FirstOrDefault();
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var crusher = GetUnitsAt(cell).Where(b => a != b && world.IsActorCrushableByActor(a, b)).FirstOrDefault();
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if (crusher != null)
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{
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Log.Write("{0} crushes {1}", crusher.Info.Name, a.Info.Name);
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@@ -56,7 +58,7 @@ namespace OpenRa
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if (!a.traits.Get<IOccupySpace>().OccupiedCells().Contains( new int2( x, y ) ) )
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throw new InvalidOperationException( "UIM: Sanity check failed A" );
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foreach( Actor a in Game.world.Actors )
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foreach( Actor a in world.Actors )
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foreach( var ios in a.traits.WithInterface<IOccupySpace>() )
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foreach( var cell in ios.OccupiedCells() )
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if (!influence[cell.X, cell.Y].Contains(a))
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