Sort renderables in-place in WorldRenderer.GenerateRenderables
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@@ -95,7 +95,7 @@ namespace OpenRA.Mods.Common.Traits
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foreach (var r in RenderFootprint(wr, topLeft, footprint, info.FootprintUnderPreview))
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yield return r;
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foreach (var r in previewRenderables.OrderBy(WorldRenderer.RenderableScreenZPositionComparisonKey))
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foreach (var r in previewRenderables.OrderBy(WorldRenderer.RenderableZPositionComparisonKey))
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yield return r;
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if (info.FootprintOverPreview != PlaceBuildingCellType.None)
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