Sort renderables in-place in WorldRenderer.GenerateRenderables
This commit is contained in:
@@ -147,7 +147,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
return terrainOrResourcePreview;
|
||||
|
||||
if (Type == EditorCursorType.Actor)
|
||||
return Actor.Render().OrderBy(WorldRenderer.RenderableScreenZPositionComparisonKey);
|
||||
return Actor.Render().OrderBy(WorldRenderer.RenderableZPositionComparisonKey);
|
||||
|
||||
return NoRenderables;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user