Sort renderables in-place in WorldRenderer.GenerateRenderables

This commit is contained in:
RoosterDragon
2020-10-11 11:54:35 +01:00
committed by abcdefg30
parent 2adee1e374
commit 71e3ca4493
5 changed files with 8 additions and 6 deletions

View File

@@ -147,7 +147,7 @@ namespace OpenRA.Mods.Common.Traits
return terrainOrResourcePreview;
if (Type == EditorCursorType.Actor)
return Actor.Render().OrderBy(WorldRenderer.RenderableScreenZPositionComparisonKey);
return Actor.Render().OrderBy(WorldRenderer.RenderableZPositionComparisonKey);
return NoRenderables;
}