Sort renderables in-place in WorldRenderer.GenerateRenderables
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@@ -67,7 +67,7 @@ namespace OpenRA.Mods.Common.Widgets
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renderables = preview
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.SelectMany(p => p.RenderUI(worldRenderer, origin, scale))
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.OrderBy(WorldRenderer.RenderableScreenZPositionComparisonKey)
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.OrderBy(WorldRenderer.RenderableZPositionComparisonKey)
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.Select(r => r.PrepareRender(worldRenderer))
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.ToArray();
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}
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