Remove the hardcoded cloak reference from activities

This commit is contained in:
abcdefg30
2017-07-13 23:45:48 +02:00
committed by reaperrr
parent 049ed086f9
commit 71f2026b32
6 changed files with 57 additions and 21 deletions

View File

@@ -26,8 +26,7 @@ namespace OpenRA.Mods.Common.Activities
readonly int flashesDelay;
readonly int flashInterval;
readonly int flashDuration;
readonly Cloak cloak;
readonly INotifyDemolition[] notifiers;
public Demolish(Actor self, Actor target, EnterBehaviour enterBehaviour, int delay,
int flashes, int flashesDelay, int flashInterval, int flashDuration)
@@ -35,12 +34,12 @@ namespace OpenRA.Mods.Common.Activities
{
this.target = target;
demolishables = target.TraitsImplementing<IDemolishable>().ToArray();
notifiers = self.TraitsImplementing<INotifyDemolition>().ToArray();
this.delay = delay;
this.flashes = flashes;
this.flashesDelay = flashesDelay;
this.flashInterval = flashInterval;
this.flashDuration = flashDuration;
cloak = self.TraitOrDefault<Cloak>();
}
protected override bool CanReserve(Actor self)
@@ -55,12 +54,8 @@ namespace OpenRA.Mods.Common.Activities
if (target.IsDead)
return;
if (cloak != null && cloak.Info.UncloakOn.HasFlag(UncloakType.Demolish))
cloak.Uncloak();
var building = target.TraitOrDefault<Building>();
if (building != null)
building.Lock();
foreach (var ind in notifiers)
ind.Demolishing(self);
for (var f = 0; f < flashes; f++)
w.Add(new DelayedAction(flashesDelay + f * flashInterval, () =>