Remove the hardcoded cloak reference from activities
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@@ -62,8 +62,8 @@ namespace OpenRA.Mods.Common.Traits
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public override object Create(ActorInitializer init) { return new Cloak(this); }
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}
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public class Cloak : ConditionalTrait<CloakInfo>, IRenderModifier, INotifyDamage,
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INotifyAttack, ITick, IVisibilityModifier, IRadarColorModifier, INotifyCreated, INotifyHarvesterAction
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public class Cloak : ConditionalTrait<CloakInfo>, IRenderModifier, INotifyDamage, INotifyUnload, INotifyDemolition, INotifyInfiltration,
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INotifyAttack, ITick, IVisibilityModifier, IRadarColorModifier, INotifyCreated, INotifyHarvesterAction
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{
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[Sync] int remainingTime;
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bool isDocking;
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@@ -212,5 +212,23 @@ namespace OpenRA.Mods.Common.Traits
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{
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isDocking = false;
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}
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void INotifyUnload.Unloading(Actor self)
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{
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if (Info.UncloakOn.HasFlag(UncloakType.Unload))
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Uncloak();
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}
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void INotifyDemolition.Demolishing(Actor self)
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{
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if (Info.UncloakOn.HasFlag(UncloakType.Demolish))
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Uncloak();
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}
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void INotifyInfiltration.Infiltrating(Actor self)
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{
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if (Info.UncloakOn.HasFlag(UncloakType.Infiltrate))
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Uncloak();
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}
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}
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}
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