Move file system mounting into mod code.
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@@ -35,6 +35,8 @@ namespace OpenRA
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public readonly ISpriteSequenceLoader SpriteSequenceLoader;
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public readonly IVideoLoader[] VideoLoaders;
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public readonly HotkeyManager Hotkeys;
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public readonly IFileSystemLoader FileSystemLoader;
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public ILoadScreen LoadScreen { get; }
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public CursorProvider CursorProvider { get; private set; }
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public FS ModFiles;
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@@ -54,9 +56,13 @@ namespace OpenRA
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Manifest = new Manifest(mod.Id, mod.Package);
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ObjectCreator = new ObjectCreator(Manifest, mods);
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PackageLoaders = ObjectCreator.GetLoaders<IPackageLoader>(Manifest.PackageFormats, "package");
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ModFiles = new FS(mod.Id, mods, PackageLoaders);
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ModFiles.LoadFromManifest(Manifest);
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FileSystemLoader = ObjectCreator.GetLoader<IFileSystemLoader>(Manifest.FileSystem.Value, "filesystem");
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FieldLoader.Load(FileSystemLoader, Manifest.FileSystem);
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FileSystemLoader.Mount(ModFiles, ObjectCreator);
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ModFiles.TrimExcess();
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Manifest.LoadCustomData(ObjectCreator);
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if (useLoadScreen)
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@@ -190,4 +196,9 @@ namespace OpenRA
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/// <summary>Called when the engine expects to connect to a server/replay or load the shellmap.</summary>
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void StartGame(Arguments args);
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}
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public interface IFileSystemLoader
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{
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void Mount(FS fileSystem, ObjectCreator objectCreator);
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}
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}
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