Move file system mounting into mod code.
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27
OpenRA.Mods.Common/FileSystem/DefaultFileSystemLoader.cs
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27
OpenRA.Mods.Common/FileSystem/DefaultFileSystemLoader.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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namespace OpenRA.Mods.Common.FileSystem
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{
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public class DefaultFileSystemLoader : IFileSystemLoader
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{
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public readonly Dictionary<string, string> Packages = null;
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public void Mount(OpenRA.FileSystem.FileSystem fileSystem, ObjectCreator objectCreator)
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{
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if (Packages != null)
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foreach (var kv in Packages)
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fileSystem.Mount(kv.Key, kv.Value);
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}
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}
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}
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@@ -42,7 +42,11 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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var modObjectCreator = new ObjectCreator(mod, Game.Mods);
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var modPackageLoaders = modObjectCreator.GetLoaders<IPackageLoader>(mod.PackageFormats, "package");
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var modFileSystem = new FS(mod.Id, Game.Mods, modPackageLoaders);
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modFileSystem.LoadFromManifest(mod);
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var modFileSystemLoader = modObjectCreator.GetLoader<IFileSystemLoader>(mod.FileSystem.Value, "filesystem");
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FieldLoader.Load(modFileSystemLoader, mod.FileSystem);
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modFileSystemLoader.Mount(modFileSystem, modObjectCreator);
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modFileSystem.TrimExcess();
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var sourceYaml = MiniYaml.Load(modFileSystem, content.Sources, null);
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foreach (var s in sourceYaml)
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@@ -78,7 +78,11 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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var modObjectCreator = new ObjectCreator(mod, Game.Mods);
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var modPackageLoaders = modObjectCreator.GetLoaders<IPackageLoader>(mod.PackageFormats, "package");
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var modFileSystem = new FS(mod.Id, Game.Mods, modPackageLoaders);
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modFileSystem.LoadFromManifest(mod);
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var modFileSystemLoader = modObjectCreator.GetLoader<IFileSystemLoader>(mod.FileSystem.Value, "filesystem");
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FieldLoader.Load(modFileSystemLoader, mod.FileSystem);
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modFileSystemLoader.Mount(modFileSystem, modObjectCreator);
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modFileSystem.TrimExcess();
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var downloadYaml = MiniYaml.Load(modFileSystem, content.Downloads, null);
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modFileSystem.UnmountAll();
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