Move file system mounting into mod code.

This commit is contained in:
Paul Chote
2024-09-28 17:52:04 +01:00
committed by Gustas
parent b60b1e369a
commit 720b925fd5
12 changed files with 178 additions and 131 deletions

View File

@@ -0,0 +1,27 @@
#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA.Mods.Common.FileSystem
{
public class DefaultFileSystemLoader : IFileSystemLoader
{
public readonly Dictionary<string, string> Packages = null;
public void Mount(OpenRA.FileSystem.FileSystem fileSystem, ObjectCreator objectCreator)
{
if (Packages != null)
foreach (var kv in Packages)
fileSystem.Mount(kv.Key, kv.Value);
}
}
}

View File

@@ -42,7 +42,11 @@ namespace OpenRA.Mods.Common.Widgets.Logic
var modObjectCreator = new ObjectCreator(mod, Game.Mods);
var modPackageLoaders = modObjectCreator.GetLoaders<IPackageLoader>(mod.PackageFormats, "package");
var modFileSystem = new FS(mod.Id, Game.Mods, modPackageLoaders);
modFileSystem.LoadFromManifest(mod);
var modFileSystemLoader = modObjectCreator.GetLoader<IFileSystemLoader>(mod.FileSystem.Value, "filesystem");
FieldLoader.Load(modFileSystemLoader, mod.FileSystem);
modFileSystemLoader.Mount(modFileSystem, modObjectCreator);
modFileSystem.TrimExcess();
var sourceYaml = MiniYaml.Load(modFileSystem, content.Sources, null);
foreach (var s in sourceYaml)

View File

@@ -78,7 +78,11 @@ namespace OpenRA.Mods.Common.Widgets.Logic
var modObjectCreator = new ObjectCreator(mod, Game.Mods);
var modPackageLoaders = modObjectCreator.GetLoaders<IPackageLoader>(mod.PackageFormats, "package");
var modFileSystem = new FS(mod.Id, Game.Mods, modPackageLoaders);
modFileSystem.LoadFromManifest(mod);
var modFileSystemLoader = modObjectCreator.GetLoader<IFileSystemLoader>(mod.FileSystem.Value, "filesystem");
FieldLoader.Load(modFileSystemLoader, mod.FileSystem);
modFileSystemLoader.Mount(modFileSystem, modObjectCreator);
modFileSystem.TrimExcess();
var downloadYaml = MiniYaml.Load(modFileSystem, content.Downloads, null);
modFileSystem.UnmountAll();