remove dead rect arg in WorldRenderer.DrawSpriteList
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@@ -63,8 +63,7 @@ namespace OpenRA.Graphics
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palette.AddPalette(name, pal);
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}
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void DrawSpriteList(RectangleF rect,
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IEnumerable<Renderable> images)
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void DrawSpriteList(IEnumerable<Renderable> images)
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{
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foreach (var image in images)
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spriteRenderer.DrawSprite(image.Sprite, image.Pos, image.Palette);
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@@ -122,10 +121,8 @@ namespace OpenRA.Graphics
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var renderables = actors.SelectMany(a => a.Render())
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.OrderBy(r => r, comparer);
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DrawSpriteList(bounds, renderables);
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foreach (var e in world.Effects)
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DrawSpriteList(bounds, e.Render());
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DrawSpriteList(renderables);
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DrawSpriteList(world.Effects.SelectMany(e => e.Render()));
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uiOverlay.Draw(world);
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