remove dead rect arg in WorldRenderer.DrawSpriteList

This commit is contained in:
Chris Forbes
2010-04-18 16:22:01 +12:00
parent 28a40c0f5b
commit 720f475060

View File

@@ -63,8 +63,7 @@ namespace OpenRA.Graphics
palette.AddPalette(name, pal); palette.AddPalette(name, pal);
} }
void DrawSpriteList(RectangleF rect, void DrawSpriteList(IEnumerable<Renderable> images)
IEnumerable<Renderable> images)
{ {
foreach (var image in images) foreach (var image in images)
spriteRenderer.DrawSprite(image.Sprite, image.Pos, image.Palette); spriteRenderer.DrawSprite(image.Sprite, image.Pos, image.Palette);
@@ -122,10 +121,8 @@ namespace OpenRA.Graphics
var renderables = actors.SelectMany(a => a.Render()) var renderables = actors.SelectMany(a => a.Render())
.OrderBy(r => r, comparer); .OrderBy(r => r, comparer);
DrawSpriteList(bounds, renderables); DrawSpriteList(renderables);
DrawSpriteList(world.Effects.SelectMany(e => e.Render()));
foreach (var e in world.Effects)
DrawSpriteList(bounds, e.Render());
uiOverlay.Draw(world); uiOverlay.Draw(world);