Revert Hunt to move within 2 cells of the target
Otherwise infantry get stuck within weapon range but outside of vision range
This commit is contained in:
committed by
Matthias Mailänder
parent
8376b09129
commit
723ffdf33d
@@ -40,14 +40,8 @@ namespace OpenRA.Mods.Common.Activities
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if (targetActor == null)
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if (targetActor == null)
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return false;
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return false;
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var target = Target.FromActor(targetActor);
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// We want to keep 2 cells of distance from the target to prevent the pathfinder from thinking the target position is blocked.
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var range = self.TraitsImplementing<AttackBase>().Max(ab => ab.GetMaximumRangeVersusTarget(target));
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QueueChild(new AttackMoveActivity(self, () => move.MoveWithinRange(Target.FromCell(self.World, targetActor.Location), WDist.FromCells(2))));
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// We want to keep at least 2 cells of distance from the target to prevent the pathfinder from thinking the target position is blocked.
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if (range.Length < 2048)
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range = WDist.FromCells(2);
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QueueChild(new AttackMoveActivity(self, () => move.MoveWithinRange(Target.FromCell(self.World, targetActor.Location), range)));
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QueueChild(new Wait(25));
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QueueChild(new Wait(25));
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return false;
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return false;
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}
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}
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@@ -31,7 +31,7 @@ namespace OpenRA.Mods.Common.Scripting
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}
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}
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[ScriptActorPropertyActivity]
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[ScriptActorPropertyActivity]
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[Desc("Seek out and attack nearby targets.")]
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[Desc("Ignoring visibility, find the closest hostile target and attack move to within 2 cells of it.")]
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public void Hunt()
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public void Hunt()
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{
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{
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Self.QueueActivity(new Hunt(Self));
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Self.QueueActivity(new Hunt(Self));
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