Theater definitions in yaml
This commit is contained in:
@@ -51,8 +51,6 @@ namespace OpenRA.FileFormats
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return s.Length <= maxLength ? s : s.Substring(0,maxLength );
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return s.Length <= maxLength ? s : s.Substring(0,maxLength );
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}
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}
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public string TileSuffix { get { return "." + Truncate(Theater, 3); } }
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public Map(string filename)
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public Map(string filename)
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{
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{
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IniFile file = new IniFile(FileSystem.Open(filename));
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IniFile file = new IniFile(FileSystem.Open(filename));
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@@ -28,7 +28,7 @@ namespace OpenRA.FileFormats
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{
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{
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public readonly Dictionary<ushort, Terrain> tiles = new Dictionary<ushort, Terrain>();
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public readonly Dictionary<ushort, Terrain> tiles = new Dictionary<ushort, Terrain>();
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public readonly Walkability Walkability = new Walkability();
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public readonly Walkability Walkability;
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public readonly Dictionary<ushort, TileTemplate> walk
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public readonly Dictionary<ushort, TileTemplate> walk
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= new Dictionary<ushort, TileTemplate>();
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= new Dictionary<ushort, TileTemplate>();
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@@ -46,12 +46,12 @@ namespace OpenRA.FileFormats
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return ret;
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return ret;
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}
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}
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public TileSet( string suffix )
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public TileSet( string tilesetFile, string templatesFile, string suffix )
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{
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{
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Walkability = new Walkability();
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Walkability = new Walkability(templatesFile);
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char tileSetChar = char.ToUpperInvariant( suffix[ 1 ] );
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char tileSetChar = char.ToUpperInvariant( suffix[ 0 ] );
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StreamReader tileIdFile = new StreamReader( FileSystem.Open( "tileSet.til" ) );
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StreamReader tileIdFile = new StreamReader( FileSystem.Open(tilesetFile) );
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while( true )
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while( true )
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{
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{
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@@ -74,7 +74,7 @@ namespace OpenRA.FileFormats
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if (!walk.ContainsKey((ushort)(start + i)))
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if (!walk.ContainsKey((ushort)(start + i)))
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walk.Add((ushort)(start + i), Walkability.GetWalkability(tilename));
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walk.Add((ushort)(start + i), Walkability.GetWalkability(tilename));
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using( Stream s = FileSystem.Open( tilename + suffix ) )
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using( Stream s = FileSystem.Open( tilename + "." + suffix ) )
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{
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{
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if( !tiles.ContainsKey( (ushort)( start + i ) ) )
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if( !tiles.ContainsKey( (ushort)( start + i ) ) )
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tiles.Add( (ushort)( start + i ), new Terrain( s ) );
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tiles.Add( (ushort)( start + i ), new Terrain( s ) );
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@@ -38,9 +38,9 @@ namespace OpenRA.FileFormats
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Dictionary<string, TileTemplate> walkability
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Dictionary<string, TileTemplate> walkability
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= new Dictionary<string,TileTemplate>();
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= new Dictionary<string,TileTemplate>();
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public Walkability()
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public Walkability(string templatesFile)
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{
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{
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var file = new IniFile( FileSystem.Open( "templates.ini" ) );
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var file = new IniFile( FileSystem.Open( templatesFile ) );
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foreach (var section in file.Sections)
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foreach (var section in file.Sections)
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{
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{
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@@ -339,7 +339,9 @@ namespace OpenRA
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DrawCentered("Size: {0}x{1}".F(currentMap.Map.Width, currentMap.Map.Height),
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DrawCentered("Size: {0}x{1}".F(currentMap.Map.Width, currentMap.Map.Height),
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new int2(mapRect.Left + mapRect.Width / 2, y), Color.White);
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new int2(mapRect.Left + mapRect.Width / 2, y), Color.White);
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y += 20;
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y += 20;
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DrawCentered("Theater: {0}".F(currentMap.Map.Theater, currentMap.Map.Height),
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TheaterInfo theaterInfo = Game.world.WorldActor.Info.Traits.WithInterface<TheaterInfo>().Where(t => t.Theater == currentMap.Map.Theater).FirstOrDefault();
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DrawCentered("Theater: {0}".F(theaterInfo.Name, currentMap.Map.Height),
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new int2(mapRect.Left + mapRect.Width / 2, y), Color.White);
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new int2(mapRect.Left + mapRect.Width / 2, y), Color.White);
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y += 20;
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y += 20;
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DrawCentered("Spawnpoints: {0}".F(currentMap.Map.SpawnPoints.Count()),
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DrawCentered("Spawnpoints: {0}".F(currentMap.Map.SpawnPoints.Count()),
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@@ -269,6 +269,7 @@
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<Compile Include="Traits\Player\EvaAlerts.cs" />
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<Compile Include="Traits\Player\EvaAlerts.cs" />
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<Compile Include="Traits\World\ScreenShaker.cs" />
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<Compile Include="Traits\World\ScreenShaker.cs" />
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<Compile Include="Traits\LineBuild.cs" />
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<Compile Include="Traits\LineBuild.cs" />
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<Compile Include="Traits\World\Theater.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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32
OpenRA.Game/Traits/World/Theater.cs
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32
OpenRA.Game/Traits/World/Theater.cs
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@@ -0,0 +1,32 @@
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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namespace OpenRA.Traits
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{
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class TheaterInfo : StatelessTraitInfo<Theater>
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{
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public readonly string Name = null;
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public readonly string Theater = null;
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public readonly string Suffix = null;
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public readonly string Tileset = null;
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public readonly string Templates = null;
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}
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class Theater {}
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}
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@@ -59,8 +59,7 @@ namespace OpenRA
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Game.IssueOrder(Order.Chat("/name " + Game.Settings.PlayerName));
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Game.IssueOrder(Order.Chat("/name " + Game.Settings.PlayerName));
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}
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}
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public readonly Actor WorldActor;
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public readonly Actor WorldActor;
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public readonly PathFinder PathFinder;
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public readonly PathFinder PathFinder;
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public readonly Map Map;
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public readonly Map Map;
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@@ -75,9 +74,13 @@ namespace OpenRA
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public World()
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public World()
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{
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{
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Timer.Time( "----World.ctor" );
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Timer.Time( "----World.ctor" );
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Map = new Map( Game.LobbyInfo.GlobalSettings.Map );
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Map = new Map( Game.LobbyInfo.GlobalSettings.Map );
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Timer.Time( "new Map: {0}" );
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Timer.Time( "new Map: {0}" );
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TileSet = new TileSet( Map.TileSuffix );
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TheaterInfo theaterInfo = Rules.Info["world"].Traits.WithInterface<TheaterInfo>().Where(t => t.Theater == Map.Theater).FirstOrDefault();
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TileSet = new TileSet(theaterInfo.Tileset, theaterInfo.Templates, theaterInfo.Suffix);
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SpriteSheetBuilder.Initialize( Map );
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SpriteSheetBuilder.Initialize( Map );
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Timer.Time( "Tileset: {0}" );
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Timer.Time( "Tileset: {0}" );
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@@ -205,3 +205,21 @@ World:
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Name: Tiberium
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Name: Tiberium
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GrowthInterval: 1
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GrowthInterval: 1
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SpreadInterval: 6
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SpreadInterval: 6
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Theater@DESERT:
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Name:Desert
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Theater:DESERT
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Suffix:des
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Templates:templates.ini
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Tileset:tileSet.til
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Theater@WINTER:
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Name:Winter
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Theater:WINTER
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Suffix:win
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Templates:templates.ini
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Tileset:tileSet.til
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Theater@TEMPERAT:
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Name:Temperate
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Theater:TEMPERAT
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Suffix:tem
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Templates:templates.ini
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Tileset:tileSet.til
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@@ -21,7 +21,7 @@ MCV:
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Offset:-1,-1
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Offset:-1,-1
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DeployDirections: 96
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DeployDirections: 96
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TransformSounds: constru2.aud, hvydoor1.aud
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TransformSounds: constru2.aud, hvydoor1.aud
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NoTransformSounds: nodeply1.aud
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NoTransformSounds: deploy1.aud
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RenderUnit:
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RenderUnit:
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HARV:
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HARV:
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@@ -244,7 +244,19 @@ World:
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SpriteNames: gem01,gem02,gem03,gem04
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SpriteNames: gem01,gem02,gem03,gem04
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ValuePerUnit: 50
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ValuePerUnit: 50
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Name: Gems
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Name: Gems
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Theater@SNOW:
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Name:Snow
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Theater:SNOW
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Suffix:sno
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Templates:templates.ini
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Tileset:tileSet.til
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Theater@TEMPERAT:
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Name:Temperate
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Theater:TEMPERAT
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Suffix:tem
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Templates:templates.ini
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Tileset:tileSet.til
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MGG:
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MGG:
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GeneratesGap:
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GeneratesGap:
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Range: 10
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Range: 10
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