Theater definitions in yaml

This commit is contained in:
Paul Chote
2010-03-04 18:26:43 +13:00
parent 1914a8adbe
commit 724928cf56
10 changed files with 82 additions and 16 deletions

View File

@@ -51,8 +51,6 @@ namespace OpenRA.FileFormats
return s.Length <= maxLength ? s : s.Substring(0,maxLength ); return s.Length <= maxLength ? s : s.Substring(0,maxLength );
} }
public string TileSuffix { get { return "." + Truncate(Theater, 3); } }
public Map(string filename) public Map(string filename)
{ {
IniFile file = new IniFile(FileSystem.Open(filename)); IniFile file = new IniFile(FileSystem.Open(filename));

View File

@@ -28,7 +28,7 @@ namespace OpenRA.FileFormats
{ {
public readonly Dictionary<ushort, Terrain> tiles = new Dictionary<ushort, Terrain>(); public readonly Dictionary<ushort, Terrain> tiles = new Dictionary<ushort, Terrain>();
public readonly Walkability Walkability = new Walkability(); public readonly Walkability Walkability;
public readonly Dictionary<ushort, TileTemplate> walk public readonly Dictionary<ushort, TileTemplate> walk
= new Dictionary<ushort, TileTemplate>(); = new Dictionary<ushort, TileTemplate>();
@@ -46,12 +46,12 @@ namespace OpenRA.FileFormats
return ret; return ret;
} }
public TileSet( string suffix ) public TileSet( string tilesetFile, string templatesFile, string suffix )
{ {
Walkability = new Walkability(); Walkability = new Walkability(templatesFile);
char tileSetChar = char.ToUpperInvariant( suffix[ 1 ] ); char tileSetChar = char.ToUpperInvariant( suffix[ 0 ] );
StreamReader tileIdFile = new StreamReader( FileSystem.Open( "tileSet.til" ) ); StreamReader tileIdFile = new StreamReader( FileSystem.Open(tilesetFile) );
while( true ) while( true )
{ {
@@ -74,7 +74,7 @@ namespace OpenRA.FileFormats
if (!walk.ContainsKey((ushort)(start + i))) if (!walk.ContainsKey((ushort)(start + i)))
walk.Add((ushort)(start + i), Walkability.GetWalkability(tilename)); walk.Add((ushort)(start + i), Walkability.GetWalkability(tilename));
using( Stream s = FileSystem.Open( tilename + suffix ) ) using( Stream s = FileSystem.Open( tilename + "." + suffix ) )
{ {
if( !tiles.ContainsKey( (ushort)( start + i ) ) ) if( !tiles.ContainsKey( (ushort)( start + i ) ) )
tiles.Add( (ushort)( start + i ), new Terrain( s ) ); tiles.Add( (ushort)( start + i ), new Terrain( s ) );

View File

@@ -38,9 +38,9 @@ namespace OpenRA.FileFormats
Dictionary<string, TileTemplate> walkability Dictionary<string, TileTemplate> walkability
= new Dictionary<string,TileTemplate>(); = new Dictionary<string,TileTemplate>();
public Walkability() public Walkability(string templatesFile)
{ {
var file = new IniFile( FileSystem.Open( "templates.ini" ) ); var file = new IniFile( FileSystem.Open( templatesFile ) );
foreach (var section in file.Sections) foreach (var section in file.Sections)
{ {

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@@ -339,7 +339,9 @@ namespace OpenRA
DrawCentered("Size: {0}x{1}".F(currentMap.Map.Width, currentMap.Map.Height), DrawCentered("Size: {0}x{1}".F(currentMap.Map.Width, currentMap.Map.Height),
new int2(mapRect.Left + mapRect.Width / 2, y), Color.White); new int2(mapRect.Left + mapRect.Width / 2, y), Color.White);
y += 20; y += 20;
DrawCentered("Theater: {0}".F(currentMap.Map.Theater, currentMap.Map.Height),
TheaterInfo theaterInfo = Game.world.WorldActor.Info.Traits.WithInterface<TheaterInfo>().Where(t => t.Theater == currentMap.Map.Theater).FirstOrDefault();
DrawCentered("Theater: {0}".F(theaterInfo.Name, currentMap.Map.Height),
new int2(mapRect.Left + mapRect.Width / 2, y), Color.White); new int2(mapRect.Left + mapRect.Width / 2, y), Color.White);
y += 20; y += 20;
DrawCentered("Spawnpoints: {0}".F(currentMap.Map.SpawnPoints.Count()), DrawCentered("Spawnpoints: {0}".F(currentMap.Map.SpawnPoints.Count()),

View File

@@ -269,6 +269,7 @@
<Compile Include="Traits\Player\EvaAlerts.cs" /> <Compile Include="Traits\Player\EvaAlerts.cs" />
<Compile Include="Traits\World\ScreenShaker.cs" /> <Compile Include="Traits\World\ScreenShaker.cs" />
<Compile Include="Traits\LineBuild.cs" /> <Compile Include="Traits\LineBuild.cs" />
<Compile Include="Traits\World\Theater.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj"> <ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">

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@@ -0,0 +1,32 @@
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
namespace OpenRA.Traits
{
class TheaterInfo : StatelessTraitInfo<Theater>
{
public readonly string Name = null;
public readonly string Theater = null;
public readonly string Suffix = null;
public readonly string Tileset = null;
public readonly string Templates = null;
}
class Theater {}
}

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@@ -59,8 +59,7 @@ namespace OpenRA
Game.IssueOrder(Order.Chat("/name " + Game.Settings.PlayerName)); Game.IssueOrder(Order.Chat("/name " + Game.Settings.PlayerName));
} }
public readonly Actor WorldActor; public readonly Actor WorldActor;
public readonly PathFinder PathFinder; public readonly PathFinder PathFinder;
public readonly Map Map; public readonly Map Map;
@@ -75,9 +74,13 @@ namespace OpenRA
public World() public World()
{ {
Timer.Time( "----World.ctor" ); Timer.Time( "----World.ctor" );
Map = new Map( Game.LobbyInfo.GlobalSettings.Map ); Map = new Map( Game.LobbyInfo.GlobalSettings.Map );
Timer.Time( "new Map: {0}" ); Timer.Time( "new Map: {0}" );
TileSet = new TileSet( Map.TileSuffix );
TheaterInfo theaterInfo = Rules.Info["world"].Traits.WithInterface<TheaterInfo>().Where(t => t.Theater == Map.Theater).FirstOrDefault();
TileSet = new TileSet(theaterInfo.Tileset, theaterInfo.Templates, theaterInfo.Suffix);
SpriteSheetBuilder.Initialize( Map ); SpriteSheetBuilder.Initialize( Map );
Timer.Time( "Tileset: {0}" ); Timer.Time( "Tileset: {0}" );

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@@ -205,3 +205,21 @@ World:
Name: Tiberium Name: Tiberium
GrowthInterval: 1 GrowthInterval: 1
SpreadInterval: 6 SpreadInterval: 6
Theater@DESERT:
Name:Desert
Theater:DESERT
Suffix:des
Templates:templates.ini
Tileset:tileSet.til
Theater@WINTER:
Name:Winter
Theater:WINTER
Suffix:win
Templates:templates.ini
Tileset:tileSet.til
Theater@TEMPERAT:
Name:Temperate
Theater:TEMPERAT
Suffix:tem
Templates:templates.ini
Tileset:tileSet.til

View File

@@ -21,7 +21,7 @@ MCV:
Offset:-1,-1 Offset:-1,-1
DeployDirections: 96 DeployDirections: 96
TransformSounds: constru2.aud, hvydoor1.aud TransformSounds: constru2.aud, hvydoor1.aud
NoTransformSounds: nodeply1.aud NoTransformSounds: deploy1.aud
RenderUnit: RenderUnit:
HARV: HARV:

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@@ -244,7 +244,19 @@ World:
SpriteNames: gem01,gem02,gem03,gem04 SpriteNames: gem01,gem02,gem03,gem04
ValuePerUnit: 50 ValuePerUnit: 50
Name: Gems Name: Gems
Theater@SNOW:
Name:Snow
Theater:SNOW
Suffix:sno
Templates:templates.ini
Tileset:tileSet.til
Theater@TEMPERAT:
Name:Temperate
Theater:TEMPERAT
Suffix:tem
Templates:templates.ini
Tileset:tileSet.til
MGG: MGG:
GeneratesGap: GeneratesGap:
Range: 10 Range: 10