add central-conflict and marooned-ii via new importer
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354
OpenRA.Editor/LegacyMapImporter.cs
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354
OpenRA.Editor/LegacyMapImporter.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using OpenRA;
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using OpenRA.FileFormats;
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namespace OpenRA.Editor
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{
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public class LegacyMapImporter
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{
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// Mapping from ra overlay index to type string
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static string[] raOverlayNames =
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{
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"sbag", "cycl", "brik", "fenc", "wood",
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"gold01", "gold02", "gold03", "gold04",
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"gem01", "gem02", "gem03", "gem04",
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"v12", "v13", "v14", "v15", "v16", "v17", "v18",
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"fpls", "wcrate", "scrate", "barb", "sbag",
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};
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static Dictionary<string, Pair<byte, byte>> overlayResourceMapping = new Dictionary<string, Pair<byte, byte>>()
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{
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// RA Gems, Gold
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{ "gold01", new Pair<byte,byte>(1,0) },
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{ "gold02", new Pair<byte,byte>(1,1) },
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{ "gold03", new Pair<byte,byte>(1,2) },
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{ "gold04", new Pair<byte,byte>(1,3) },
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{ "gem01", new Pair<byte,byte>(2,0) },
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{ "gem02", new Pair<byte,byte>(2,1) },
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{ "gem03", new Pair<byte,byte>(2,2) },
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{ "gem04", new Pair<byte,byte>(2,3) },
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// cnc tiberium
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{ "ti1", new Pair<byte,byte>(1,0) },
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{ "ti2", new Pair<byte,byte>(1,1) },
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{ "ti3", new Pair<byte,byte>(1,2) },
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{ "ti4", new Pair<byte,byte>(1,3) },
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{ "ti5", new Pair<byte,byte>(1,4) },
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{ "ti6", new Pair<byte,byte>(1,5) },
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{ "ti7", new Pair<byte,byte>(1,6) },
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{ "ti8", new Pair<byte,byte>(1,7) },
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{ "ti9", new Pair<byte,byte>(1,8) },
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{ "ti10", new Pair<byte,byte>(1,9) },
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{ "ti11", new Pair<byte,byte>(1,10) },
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{ "ti12", new Pair<byte,byte>(1,11) },
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};
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static Dictionary<string, string> overlayActorMapping = new Dictionary<string, string>() {
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// Fences
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{"sbag","sbag"},
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{"cycl","cycl"},
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{"brik","brik"},
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{"fenc","fenc"},
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{"wood","wood"},
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// Fields
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{"v12","v12"},
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{"v13","v13"},
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{"v14","v14"},
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{"v15","v15"},
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{"v16","v16"},
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{"v17","v17"},
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{"v18","v18"},
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// Crates
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// {"wcrate","crate"},
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// {"scrate","crate"},
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};
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int MapSize;
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int ActorCount = 0;
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Map Map = new Map();
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LegacyMapImporter(string filename)
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{
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ConvertIniMap(filename);
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}
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public static Map Import(string filename)
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{
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var converter = new LegacyMapImporter(filename);
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return converter.Map;
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}
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enum IniMapFormat { RedAlert = 3, /* otherwise, cnc (2 variants exist, we don't care to differentiate) */ };
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public void ConvertIniMap(string iniFile)
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{
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var file = new IniFile(FileSystem.Open(iniFile));
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var basic = file.GetSection("Basic");
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var map = file.GetSection("Map");
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var legacyMapFormat = (IniMapFormat)int.Parse(basic.GetValue("NewINIFormat", "0"));
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var XOffset = int.Parse(map.GetValue("X", "0"));
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var YOffset = int.Parse(map.GetValue("Y", "0"));
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var Width = int.Parse(map.GetValue("Width", "0"));
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var Height = int.Parse(map.GetValue("Height", "0"));
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MapSize = (legacyMapFormat == IniMapFormat.RedAlert) ? 128 : 64;
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Map.Title = basic.GetValue("Name", "(null)");
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Map.Author = "Westwood Studios";
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Map.Tileset = Truncate(map.GetValue("Theater", "TEMPERAT"), 8);
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Map.MapSize.X = MapSize;
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Map.MapSize.Y = MapSize;
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Map.TopLeft = new int2(XOffset, YOffset);
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Map.BottomRight = new int2(XOffset + Width, YOffset + Height);
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Map.Selectable = true;
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if (legacyMapFormat == IniMapFormat.RedAlert)
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{
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UnpackRATileData(ReadPackedSection(file.GetSection("MapPack")));
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UnpackRAOverlayData(ReadPackedSection(file.GetSection("OverlayPack")));
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ReadRATrees(file);
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// TODO: Fixme
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//tileset = new TileSet("tileSet.til","templates.ini",fileMapping[Pair.New("ra",Map.Tileset)].First);
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}
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else // CNC
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{
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UnpackCncTileData(FileSystem.Open(iniFile.Substring(0, iniFile.Length - 4) + ".bin"));
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ReadCncOverlay(file);
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ReadCncTrees(file);
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// TODO: Fixme
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//tileset = new TileSet("tileSet.til","templates.ini",fileMapping[Pair.New("cnc",Map.Tileset)].First);
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}
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LoadActors(file, "STRUCTURES");
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LoadActors(file, "UNITS");
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LoadActors(file, "INFANTRY");
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LoadSmudges(file, "SMUDGE");
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var wp = file.GetSection("Waypoints")
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.Where(kv => int.Parse(kv.Value) > 0)
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.Select(kv => Pair.New(int.Parse(kv.Key),
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LocationFromMapOffset(int.Parse(kv.Value), MapSize)))
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.Where(a => a.First < 8)
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.ToArray();
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Map.PlayerCount = wp.Count();
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foreach (var kv in wp)
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Map.Waypoints.Add("spawn" + kv.First, kv.Second);
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}
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static int2 LocationFromMapOffset(int offset, int mapSize)
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{
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return new int2(offset % mapSize, offset / mapSize);
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}
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static MemoryStream ReadPackedSection(IniSection mapPackSection)
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{
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StringBuilder sb = new StringBuilder();
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for (int i = 1; ; i++)
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{
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string line = mapPackSection.GetValue(i.ToString(), null);
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if (line == null)
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break;
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sb.Append(line.Trim());
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}
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byte[] data = Convert.FromBase64String(sb.ToString());
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List<byte[]> chunks = new List<byte[]>();
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BinaryReader reader = new BinaryReader(new MemoryStream(data));
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try
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{
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while (true)
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{
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uint length = reader.ReadUInt32() & 0xdfffffff;
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byte[] dest = new byte[8192];
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byte[] src = reader.ReadBytes((int)length);
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/*int actualLength =*/
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Format80.DecodeInto(src, dest);
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chunks.Add(dest);
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}
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}
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catch (EndOfStreamException) { }
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MemoryStream ms = new MemoryStream();
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foreach (byte[] chunk in chunks)
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ms.Write(chunk, 0, chunk.Length);
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ms.Position = 0;
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return ms;
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}
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static byte ReadByte(Stream s)
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{
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int ret = s.ReadByte();
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if (ret == -1)
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throw new NotImplementedException();
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return (byte)ret;
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}
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static ushort ReadWord(Stream s)
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{
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ushort ret = ReadByte(s);
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ret |= (ushort)(ReadByte(s) << 8);
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return ret;
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}
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void UnpackRATileData(MemoryStream ms)
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{
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Map.MapTiles = new TileReference<ushort, byte>[MapSize, MapSize];
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for (int i = 0; i < MapSize; i++)
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for (int j = 0; j < MapSize; j++)
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Map.MapTiles[i, j] = new TileReference<ushort, byte>();
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for (int j = 0; j < MapSize; j++)
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for (int i = 0; i < MapSize; i++)
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Map.MapTiles[i, j].type = ReadWord(ms);
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for (int j = 0; j < MapSize; j++)
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for (int i = 0; i < MapSize; i++)
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{
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Map.MapTiles[i, j].index = ReadByte(ms);
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if (Map.MapTiles[i, j].type == 0xff || Map.MapTiles[i, j].type == 0xffff)
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Map.MapTiles[i, j].index = byte.MaxValue;
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}
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}
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void UnpackRAOverlayData(MemoryStream ms)
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{
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Map.MapResources = new TileReference<byte, byte>[MapSize, MapSize];
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for (int j = 0; j < MapSize; j++)
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for (int i = 0; i < MapSize; i++)
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{
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byte o = ReadByte(ms);
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var res = Pair.New((byte)0, (byte)0);
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if (o != 255 && overlayResourceMapping.ContainsKey(raOverlayNames[o]))
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res = overlayResourceMapping[raOverlayNames[o]];
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Map.MapResources[i, j] = new TileReference<byte, byte>(res.First, res.Second);
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if (o != 255 && overlayActorMapping.ContainsKey(raOverlayNames[o]))
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Map.Actors.Add("Actor" + ActorCount, new ActorReference("Actor" + ActorCount++, overlayActorMapping[raOverlayNames[o]], new int2(i, j), "Neutral"));
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}
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}
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void ReadRATrees(IniFile file)
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{
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IniSection terrain = file.GetSection("TERRAIN", true);
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if (terrain == null)
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return;
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foreach (KeyValuePair<string, string> kv in terrain)
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{
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var loc = int.Parse(kv.Key);
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Map.Actors.Add("Actor" + ActorCount, new ActorReference("Actor" + ActorCount++, kv.Value.ToLowerInvariant(), new int2(loc % MapSize, loc / MapSize), "Neutral"));
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}
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}
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void UnpackCncTileData(Stream ms)
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{
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Map.MapTiles = new TileReference<ushort, byte>[MapSize, MapSize];
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for (int i = 0; i < MapSize; i++)
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for (int j = 0; j < MapSize; j++)
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Map.MapTiles[i, j] = new TileReference<ushort, byte>();
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for (int j = 0; j < MapSize; j++)
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for (int i = 0; i < MapSize; i++)
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{
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Map.MapTiles[i, j].type = ReadByte(ms);
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Map.MapTiles[i, j].index = ReadByte(ms);
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if (Map.MapTiles[i, j].type == 0xff)
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Map.MapTiles[i, j].index = byte.MaxValue;
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}
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}
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void ReadCncOverlay(IniFile file)
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{
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IniSection overlay = file.GetSection("OVERLAY", true);
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if (overlay == null)
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return;
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Map.MapResources = new TileReference<byte, byte>[MapSize, MapSize];
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foreach (KeyValuePair<string, string> kv in overlay)
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{
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var loc = int.Parse(kv.Key);
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int2 cell = new int2(loc % MapSize, loc / MapSize);
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var res = Pair.New((byte)0, (byte)0);
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if (overlayResourceMapping.ContainsKey(kv.Value.ToLower()))
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res = overlayResourceMapping[kv.Value.ToLower()];
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Map.MapResources[cell.X, cell.Y] = new TileReference<byte, byte>(res.First, res.Second);
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if (overlayActorMapping.ContainsKey(kv.Value.ToLower()))
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Map.Actors.Add("Actor" + ActorCount, new ActorReference("Actor" + ActorCount++, overlayActorMapping[kv.Value.ToLower()], new int2(cell.X, cell.Y), "Neutral"));
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}
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}
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void ReadCncTrees(IniFile file)
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{
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IniSection terrain = file.GetSection("TERRAIN", true);
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if (terrain == null)
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return;
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foreach (KeyValuePair<string, string> kv in terrain)
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{
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var loc = int.Parse(kv.Key);
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Map.Actors.Add("Actor" + ActorCount, new ActorReference("Actor" + ActorCount++, kv.Value.Split(',')[0].ToLowerInvariant(), new int2(loc % MapSize, loc / MapSize), "Neutral"));
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}
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}
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void LoadActors(IniFile file, string section)
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{
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foreach (var s in file.GetSection(section, true))
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{
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//num=owner,type,health,location,facing,...
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var parts = s.Value.Split(',');
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var loc = int.Parse(parts[3]);
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if (parts[0] == "")
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parts[0] = "Neutral";
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Map.Actors.Add("Actor" + ActorCount, new ActorReference("Actor" + ActorCount++, parts[1].ToLowerInvariant(), new int2(loc % MapSize, loc / MapSize), parts[0]));
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}
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}
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void LoadSmudges(IniFile file, string section)
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{
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foreach (var s in file.GetSection(section, true))
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{
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//loc=type,loc,depth
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var parts = s.Value.Split(',');
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var loc = int.Parse(parts[1]);
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Map.Smudges.Add(new SmudgeReference(parts[0].ToLowerInvariant(), new int2(loc % MapSize, loc / MapSize), int.Parse(parts[2])));
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}
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}
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static string Truncate(string s, int maxLength)
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{
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return s.Length <= maxLength ? s : s.Substring(0, maxLength);
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}
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}
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}
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