diff --git a/mods/ra/weapons/explosions.yaml b/mods/ra/weapons/explosions.yaml index 963d406e20..357ede4af4 100644 --- a/mods/ra/weapons/explosions.yaml +++ b/mods/ra/weapons/explosions.yaml @@ -1,137 +1,92 @@ +^Explosion: + Warhead@1Dam: SpreadDamage + Spread: 426 + Damage: 50 + Versus: + None: 90 + Wood: 75 + Light: 60 + Heavy: 25 + Concrete: 100 + DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath + Warhead@Smu: LeaveSmudge + SmudgeType: Crater + InvalidTargets: Structure, Wall, Trees + Warhead@2Eff: CreateEffect + Explosions: self_destruct + ImpactSounds: kaboom22.aud + InvalidImpactTypes: Water + Warhead@3EffWater: CreateEffect + Explosions: large_splash + ImpactSounds: splash9.aud + ValidImpactTypes: Water + CrateNapalm: + Inherits: ^Explosion ValidTargets: Ground, Trees Warhead@1Dam: SpreadDamage Spread: 170 Damage: 60 - ValidTargets: Ground, Trees Falloff: 1000, 368, 135, 50, 18, 7, 0 + ValidTargets: Ground, Trees Versus: - None: 90 - Light: 60 - Heavy: 25 + Wood: 100 Concrete: 50 AffectsParent: true DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary Warhead@2Eff: CreateEffect Explosions: napalm ImpactSounds: firebl3.aud + InvalidImpactTypes: None + -Warhead@3EffWater: CreateEffect Warhead@Smu: LeaveSmudge SmudgeType: Scorch - InvalidTargets: Structure, Wall, Trees CrateExplosion: + Inherits: ^Explosion Warhead@1Dam: SpreadDamage - Spread: 426 - Damage: 50 Falloff: 1000, 368, 135, 50, 18, 7, 0 - Versus: - None: 90 - Wood: 75 - Light: 60 - Heavy: 25 AffectsParent: true - DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Eff: CreateEffect - Explosions: self_destruct - ImpactSounds: kaboom15.aud - Warhead@Smu: LeaveSmudge - SmudgeType: Crater - InvalidTargets: Structure, Wall, Trees + InvalidImpactTypes: None + -Warhead@3EffWater: CreateEffect UnitExplode: + Inherits: ^Explosion Warhead@1Dam: SpreadDamage - Spread: 426 - Damage: 50 Falloff: 1000, 368, 135, 50, 18, 7, 0 - Versus: - None: 90 - Wood: 75 - Light: 60 - Heavy: 25 - DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath - Warhead@2Eff: CreateEffect - Explosions: self_destruct - ImpactSounds: kaboom22.aud - InvalidImpactTypes: Water - Warhead@3EffWater: CreateEffect - Explosions: large_splash - ImpactSounds: splash9.aud - ValidImpactTypes: Water - Warhead@Smu: LeaveSmudge - SmudgeType: Crater - InvalidTargets: Structure, Wall, Trees UnitExplodeShip: - Warhead@1Dam: SpreadDamage - Spread: 426 - Damage: 50 - Versus: - None: 90 - Wood: 75 - Light: 60 - Heavy: 25 - DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath + Inherits: ^Explosion + -Warhead@Smu: LeaveSmudge Warhead@2Eff: CreateEffect Explosions: building ImpactSounds: kaboom25.aud + InvalidImpactTypes: None UnitExplodeSubmarine: - Warhead@1Dam: SpreadDamage - Spread: 426 - Damage: 50 - Versus: - None: 90 - Wood: 75 - Light: 60 - Heavy: 25 - DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath + Inherits: ^Explosion + -Warhead@Smu: LeaveSmudge Warhead@2Eff: CreateEffect Explosions: large_splash ImpactSounds: splash9.aud + InvalidImpactTypes: None UnitExplodeSmall: + Inherits: ^Explosion Warhead@1Dam: SpreadDamage - Spread: 426 Damage: 40 - Versus: - None: 90 - Wood: 75 - Light: 60 - Heavy: 25 - DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Eff: CreateEffect Explosions: large_explosion ImpactSounds: kaboom15.aud - InvalidImpactTypes: Water - Warhead@3EffWater: CreateEffect - Explosions: large_splash - ImpactSounds: splash9.aud - ValidImpactTypes: Water - Warhead@Smu: LeaveSmudge - SmudgeType: Crater - InvalidTargets: Structure, Wall, Trees ArtilleryExplode: + Inherits: ^Explosion Warhead@1Dam: SpreadDamage - Spread: 426 Damage: 150 - Versus: - None: 90 - Wood: 75 - Light: 60 - Heavy: 25 - DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Eff: CreateEffect Explosions: self_destruct ImpactSounds: kaboom22.aud - InvalidImpactTypes: Water - Warhead@3EffWater: CreateEffect - Explosions: large_splash - ImpactSounds: splash9.aud - ValidImpactTypes: Water - Warhead@Smu: LeaveSmudge - SmudgeType: Crater - InvalidTargets: Structure, Wall, Trees V2Explode: Inherits: SCUD @@ -157,9 +112,8 @@ CivBuildingExplosion: Delay: 1 BarrelExplode: + Inherits: ^Explosion Warhead@1Dam: SpreadDamage - Spread: 426 - Damage: 50 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 5 ValidTargets: Ground, Trees @@ -167,13 +121,14 @@ BarrelExplode: None: 120 Wood: 200 Light: 50 - Heavy: 25 Concrete: 10 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath, Incendiary Warhead@2Eff: CreateEffect Explosions: napalm ImpactSounds: firebl3.aud Delay: 5 + InvalidImpactTypes: None + -Warhead@3EffWater: CreateEffect Warhead@Smu: LeaveSmudge SmudgeType: Scorch Size: 2 @@ -193,17 +148,14 @@ ATMine: InvalidTargets: Structure, Wall, Trees APMine: + Inherits: ATMine Warhead@1Dam: SpreadDamage - Spread: 256 - Damage: 400 - AffectsParent: true DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@2Eff: CreateEffect Explosions: napalm ImpactSounds: mine1.aud Warhead@Smu: LeaveSmudge SmudgeType: Scorch - InvalidTargets: Structure, Wall, Trees OreExplosion: Warhead@1Dam: SpreadDamage