From 72553ae3882383bf3b8e6f63bc7f0053c0fe193a Mon Sep 17 00:00:00 2001 From: psydev Date: Mon, 15 Apr 2013 05:55:15 -0700 Subject: [PATCH] reduced tank & quad dmg. vs wood & concrete buildings die too easily. And turrets need to last longer against tanks, etc. --- mods/d2k/weapons.yaml | 13 ++++++++----- 1 file changed, 8 insertions(+), 5 deletions(-) diff --git a/mods/d2k/weapons.yaml b/mods/d2k/weapons.yaml index 30efe3e337..a3f1d303a7 100644 --- a/mods/d2k/weapons.yaml +++ b/mods/d2k/weapons.yaml @@ -187,10 +187,10 @@ QuadRockets: Spread: 3 Versus: None: 25% - Wood: 50% + Wood: 25% Light: 85% Heavy: 40% - Concrete: 60% + Concrete: 30% InfDeath: 4 Explosion: med_explosion WaterExplosion: med_splash @@ -264,8 +264,9 @@ TowerMissile: Spread: 4 Versus: None: 30% + Wood: 50% Light: 65% - Concrete: 80% + Concrete: 40% Explosion: med_explosion ImpactSound: kaboom30 InfDeath: 4 @@ -284,8 +285,9 @@ TowerMissile: Spread: 4 Versus: None: 30% + Wood: 50% Light: 65% - Concrete: 80% + Concrete: 40% Explosion: med_explosion ImpactSound: kaboom30 InfDeath: 4 @@ -306,6 +308,7 @@ DevBullet: Spread: 6 Versus: None: 35% + Wood: 50% Light: 65% Concrete: 75% Explosion: large_explosion @@ -392,7 +395,7 @@ FakeMissile: Wood: 85% Light: 50% Heavy: 15% - Concrete: 80% + Concrete: 50% Explosion: self_destruct WaterExplosion: large_splash ImpactSound: explsml2