Run spell check over solution

This commit is contained in:
RoosterDragon
2021-12-05 16:22:22 +00:00
committed by reaperrr
parent b3d290edd9
commit 727084c5fc
31 changed files with 34 additions and 34 deletions

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@@ -156,7 +156,7 @@ namespace OpenRA.Mods.Common.Traits
void INotifyMoving.MovementTypeChanged(Actor self, MovementType type)
{
// Recalculate the visiblity at our final stop position
// Recalculate the visibility at our final stop position
if (type == MovementType.None && self.IsInWorld)
{
var centerPosition = self.CenterPosition;

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@@ -78,7 +78,7 @@ namespace OpenRA.Mods.Common.Traits
var br = world.Map.CellContaining(pos + delta);
var checkFrozen = firedBy.FrozenActorLayer.FrozenActorsInRegion(new CellRegion(world.Map.Grid.Type, tl, br));
// IsValid check filters out Frozen Actors that have not initizialized their Owner
// IsValid check filters out Frozen Actors that have not initialized their Owner
foreach (var scrutinized in checkFrozen)
answer += consideration.GetAttractiveness(scrutinized, firedBy.RelationshipWith(scrutinized.Owner), firedBy);
}

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@@ -163,7 +163,7 @@ namespace OpenRA.Mods.Common.Traits
// If the MCV has to move first, we can't be sure it reaches the destination alive, so we only
// update base and defense center if the MCV is deployed immediately (i.e. at game start).
// TODO: This could be adressed via INotifyTransform.
// TODO: This could be addressed via INotifyTransform.
foreach (var n in notifyPositionsUpdated)
{
n.UpdatedBaseCenter(mcv.Location);

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@@ -34,7 +34,7 @@ namespace OpenRA.Mods.Common.Traits
"Non-positive values will make it use Health.HP.")]
public readonly int MaxHP = 0;
[Desc("Is the condition irrevokable once it has been granted?")]
[Desc("Is the condition irrevocable once it has been granted?")]
public readonly bool GrantPermanently = false;
public override object Create(ActorInitializer init) { return new GrantConditionOnHealth(init.Self, this); }

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@@ -53,7 +53,7 @@ namespace OpenRA.Mods.Common.Traits
[NotificationReference("Sounds")]
public readonly string CashTickDownNotification = null;
[Desc("Monetery value of each resource type.", "Dictionary of [resource type]: [value per unit].")]
[Desc("Monetary value of each resource type.", "Dictionary of [resource type]: [value per unit].")]
public readonly Dictionary<string, int> ResourceValues = new Dictionary<string, int>();
IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(MapPreview map)

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@@ -21,7 +21,7 @@ namespace OpenRA.Mods.Common.Traits.Render
[Desc("Number of pips to display how filled unit is.")]
public readonly int PipCount = 0;
[Desc("If non-zero, override the spacing between adjacing pips.")]
[Desc("If non-zero, override the spacing between adjacent pips.")]
public readonly int2 PipStride = int2.Zero;
[Desc("Image that defines the pip sequences.")]

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@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Traits
public readonly float[] PresetSaturations = { };
[ActorReference]
[Desc("Actor type to show in the color picker. This can be overriden for specific factions with FactionPreviewActors.")]
[Desc("Actor type to show in the color picker. This can be overridden for specific factions with FactionPreviewActors.")]
public readonly string PreviewActor = null;
[SequenceReference(dictionaryReference: LintDictionaryReference.Values)]