Run spell check over solution
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@@ -156,7 +156,7 @@ namespace OpenRA.Mods.Common.Traits
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void INotifyMoving.MovementTypeChanged(Actor self, MovementType type)
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{
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// Recalculate the visiblity at our final stop position
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// Recalculate the visibility at our final stop position
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if (type == MovementType.None && self.IsInWorld)
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{
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var centerPosition = self.CenterPosition;
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