Run spell check over solution

This commit is contained in:
RoosterDragon
2021-12-05 16:22:22 +00:00
committed by reaperrr
parent b3d290edd9
commit 727084c5fc
31 changed files with 34 additions and 34 deletions

View File

@@ -78,7 +78,7 @@ namespace OpenRA.Mods.Common.Traits
var br = world.Map.CellContaining(pos + delta);
var checkFrozen = firedBy.FrozenActorLayer.FrozenActorsInRegion(new CellRegion(world.Map.Grid.Type, tl, br));
// IsValid check filters out Frozen Actors that have not initizialized their Owner
// IsValid check filters out Frozen Actors that have not initialized their Owner
foreach (var scrutinized in checkFrozen)
answer += consideration.GetAttractiveness(scrutinized, firedBy.RelationshipWith(scrutinized.Owner), firedBy);
}

View File

@@ -163,7 +163,7 @@ namespace OpenRA.Mods.Common.Traits
// If the MCV has to move first, we can't be sure it reaches the destination alive, so we only
// update base and defense center if the MCV is deployed immediately (i.e. at game start).
// TODO: This could be adressed via INotifyTransform.
// TODO: This could be addressed via INotifyTransform.
foreach (var n in notifyPositionsUpdated)
{
n.UpdatedBaseCenter(mcv.Location);