Run spell check over solution
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@@ -78,7 +78,7 @@ namespace OpenRA.Mods.Common.Traits
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var br = world.Map.CellContaining(pos + delta);
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var checkFrozen = firedBy.FrozenActorLayer.FrozenActorsInRegion(new CellRegion(world.Map.Grid.Type, tl, br));
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// IsValid check filters out Frozen Actors that have not initizialized their Owner
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// IsValid check filters out Frozen Actors that have not initialized their Owner
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foreach (var scrutinized in checkFrozen)
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answer += consideration.GetAttractiveness(scrutinized, firedBy.RelationshipWith(scrutinized.Owner), firedBy);
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}
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@@ -163,7 +163,7 @@ namespace OpenRA.Mods.Common.Traits
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// If the MCV has to move first, we can't be sure it reaches the destination alive, so we only
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// update base and defense center if the MCV is deployed immediately (i.e. at game start).
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// TODO: This could be adressed via INotifyTransform.
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// TODO: This could be addressed via INotifyTransform.
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foreach (var n in notifyPositionsUpdated)
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{
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n.UpdatedBaseCenter(mcv.Location);
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