Run spell check over solution
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@@ -26,7 +26,7 @@ namespace OpenRA.Mods.Common.Warheads
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[Desc("Types of damage that this warhead causes. Leave empty for no damage types.")]
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public readonly BitSet<DamageType> DamageTypes = default(BitSet<DamageType>);
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[Desc("Damage percentage versus each armortype.")]
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[Desc("Damage percentage versus each armor type.")]
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public readonly Dictionary<string, int> Versus = new Dictionary<string, int>();
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public override bool IsValidAgainst(Actor victim, Actor firedBy)
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@@ -26,7 +26,7 @@ namespace OpenRA.Mods.Common.Warheads
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[Desc("Type of smudge to apply to terrain.")]
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public readonly HashSet<string> SmudgeType = new HashSet<string>();
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[Desc("Percentual chance the smudge is created.")]
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[Desc("Percentage chance the smudge is created.")]
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public readonly int Chance = 100;
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public override void DoImpact(in Target target, WarheadArgs args)
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