split ReplayRecorderConnection out into its own file
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66
OpenRA.Game/Network/ReplayRecorderConnection.cs
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66
OpenRA.Game/Network/ReplayRecorderConnection.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.IO;
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namespace OpenRA.Network
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{
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class ReplayRecorderConnection : IConnection
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{
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IConnection inner;
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BinaryWriter writer;
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public ReplayRecorderConnection( IConnection inner, FileStream replayFile )
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{
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this.inner = inner;
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this.writer = new BinaryWriter( replayFile );
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}
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public int LocalClientId { get { return inner.LocalClientId; } }
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public ConnectionState ConnectionState { get { return inner.ConnectionState; } }
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public void Send( int frame, List<byte[]> orders ) { inner.Send( frame, orders ); }
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public void SendImmediate( List<byte[]> orders ) { inner.SendImmediate( orders ); }
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public void SendSync( int frame, byte[] syncData ) { inner.SendSync( frame, syncData ); }
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public void Receive( Action<int, byte[]> packetFn )
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{
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inner.Receive( ( client, data ) =>
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{
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writer.Write( client );
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writer.Write( data.Length );
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writer.Write( data );
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packetFn( client, data );
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} );
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}
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bool disposed;
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public void Dispose()
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{
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if( disposed )
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return;
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writer.Close();
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inner.Dispose();
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disposed = true;
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}
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~ReplayRecorderConnection()
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{
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Dispose();
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}
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}
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}
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