Move Sequence parsing into mod code.

This commit is contained in:
Paul Chote
2015-03-08 17:43:41 +00:00
parent d3783f0244
commit 7292bd20b3
11 changed files with 114 additions and 51 deletions

View File

@@ -12,12 +12,36 @@ using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
namespace OpenRA.Graphics
{
using Sequences = IReadOnlyDictionary<string, Lazy<IReadOnlyDictionary<string, ISpriteSequence>>>;
using UnitSequences = Lazy<IReadOnlyDictionary<string, ISpriteSequence>>;
public interface ISpriteSequence
{
string Name { get; }
int Start { get; }
int Length { get; }
int Stride { get; }
int Facings { get; }
int Tick { get; }
int ZOffset { get; }
int ShadowStart { get; }
int ShadowZOffset { get; }
int[] Frames { get; }
Sprite GetSprite(int frame);
Sprite GetSprite(int frame, int facing);
Sprite GetShadow(int frame, int facing);
}
public interface ISpriteSequenceLoader
{
IReadOnlyDictionary<string, ISpriteSequence> ParseUnitSequences(ModData modData, TileSet tileSet, SpriteCache cache, MiniYamlNode node);
}
public class SequenceProvider
{
readonly Lazy<Sequences> sequences;
@@ -77,6 +101,7 @@ namespace OpenRA.Graphics
public sealed class SequenceCache : IDisposable
{
readonly ModData modData;
readonly TileSet tileSet;
readonly Lazy<SpriteCache> spriteCache;
public SpriteCache SpriteCache { get { return spriteCache.Value; } }
@@ -85,7 +110,9 @@ namespace OpenRA.Graphics
public SequenceCache(ModData modData, TileSet tileSet)
{
this.modData = modData;
this.tileSet = tileSet;
// Every time we load a tile set, we create a sequence cache for it
spriteCache = Exts.Lazy(() => new SpriteCache(modData.SpriteLoaders, tileSet.Extensions, new SheetBuilder(SheetType.Indexed)));
}
@@ -116,7 +143,7 @@ namespace OpenRA.Graphics
items.Add(node.Key, t);
else
{
t = Exts.Lazy(() => CreateUnitSequences(node));
t = Exts.Lazy(() => modData.SpriteSequenceLoader.ParseUnitSequences(modData, tileSet, SpriteCache, node));
sequenceCache.Add(key, t);
items.Add(node.Key, t);
}
@@ -125,28 +152,6 @@ namespace OpenRA.Graphics
return new ReadOnlyDictionary<string, UnitSequences>(items);
}
IReadOnlyDictionary<string, ISpriteSequence> CreateUnitSequences(MiniYamlNode node)
{
var unitSequences = new Dictionary<string, ISpriteSequence>();
foreach (var kvp in node.Value.ToDictionary())
{
using (new Support.PerfTimer("new Sequence(\"{0}\")".F(node.Key), 20))
{
try
{
unitSequences.Add(kvp.Key, new Sequence(spriteCache.Value, node.Key, kvp.Key, kvp.Value));
}
catch (FileNotFoundException ex)
{
Log.Write("debug", ex.Message);
}
}
}
return new ReadOnlyDictionary<string, ISpriteSequence>(unitSequences);
}
public void Dispose()
{
if (spriteCache.IsValueCreated)