Move Sequence parsing into mod code.
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202
OpenRA.Mods.Common/Graphics/DefaultSpriteSequence.cs
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202
OpenRA.Mods.Common/Graphics/DefaultSpriteSequence.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using OpenRA.Graphics;
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namespace OpenRA.Mods.Common.Graphics
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{
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public class DefaultSpriteSequenceLoader : ISpriteSequenceLoader
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{
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public DefaultSpriteSequenceLoader(ModData modData) { }
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public virtual ISpriteSequence CreateSequence(ModData modData, TileSet tileSet, SpriteCache cache, string unit, string name, MiniYaml info)
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{
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return new DefaultSpriteSequence(modData, tileSet, cache, this, unit, name, info);
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}
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public IReadOnlyDictionary<string, ISpriteSequence> ParseUnitSequences(ModData modData, TileSet tileSet, SpriteCache cache, MiniYamlNode node)
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{
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var unitSequences = new Dictionary<string, ISpriteSequence>();
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foreach (var kvp in node.Value.ToDictionary())
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{
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using (new Support.PerfTimer("new Sequence(\"{0}\")".F(node.Key), 20))
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{
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try
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{
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unitSequences.Add(kvp.Key, CreateSequence(modData, tileSet, cache, node.Key, kvp.Key, kvp.Value));
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}
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catch (FileNotFoundException ex)
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{
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// Eat the FileNotFound exceptions from missing sprites
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Log.Write("debug", ex.Message);
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}
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}
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}
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return new ReadOnlyDictionary<string, ISpriteSequence>(unitSequences);
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}
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}
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public class DefaultSpriteSequence : ISpriteSequence
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{
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readonly Sprite[] sprites;
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readonly bool reverseFacings, transpose;
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protected readonly ISpriteSequenceLoader Loader;
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public string Name { get; private set; }
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public int Start { get; private set; }
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public int Length { get; private set; }
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public int Stride { get; private set; }
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public int Facings { get; private set; }
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public int Tick { get; private set; }
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public int ZOffset { get; private set; }
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public int ShadowStart { get; private set; }
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public int ShadowZOffset { get; private set; }
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public int[] Frames { get; private set; }
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protected virtual string GetSpriteSrc(ModData modData, TileSet tileSet, string unit, string name, MiniYaml info, Dictionary<string, MiniYaml> d)
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{
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return info.Value ?? unit;
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}
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public DefaultSpriteSequence(ModData modData, TileSet tileSet, SpriteCache cache, ISpriteSequenceLoader loader, string unit, string name, MiniYaml info)
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{
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Name = name;
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Loader = loader;
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var d = info.ToDictionary();
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var offset = float2.Zero;
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var blendMode = BlendMode.Alpha;
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try
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{
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if (d.ContainsKey("Start"))
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Start = Exts.ParseIntegerInvariant(d["Start"].Value);
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if (d.ContainsKey("Offset"))
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offset = FieldLoader.GetValue<float2>("Offset", d["Offset"].Value);
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if (d.ContainsKey("BlendMode"))
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blendMode = FieldLoader.GetValue<BlendMode>("BlendMode", d["BlendMode"].Value);
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// Apply offset to each sprite in the sequence
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// Different sequences may apply different offsets to the same frame
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var src = GetSpriteSrc(modData, tileSet, unit, name, info, d);
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sprites = cache[src].Select(
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s => new Sprite(s.Sheet, s.Bounds, s.Offset + offset, s.Channel, blendMode)).ToArray();
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if (!d.ContainsKey("Length"))
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Length = 1;
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else if (d["Length"].Value == "*")
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Length = sprites.Length - Start;
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else
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Length = Exts.ParseIntegerInvariant(d["Length"].Value);
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if (d.ContainsKey("Stride"))
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Stride = Exts.ParseIntegerInvariant(d["Stride"].Value);
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else
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Stride = Length;
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if (d.ContainsKey("Facings"))
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{
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var f = Exts.ParseIntegerInvariant(d["Facings"].Value);
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Facings = Math.Abs(f);
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reverseFacings = f < 0;
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}
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else
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Facings = 1;
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if (d.ContainsKey("Tick"))
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Tick = Exts.ParseIntegerInvariant(d["Tick"].Value);
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else
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Tick = 40;
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if (d.ContainsKey("Transpose"))
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transpose = bool.Parse(d["Transpose"].Value);
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if (d.ContainsKey("Frames"))
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Frames = Array.ConvertAll<string, int>(d["Frames"].Value.Split(','), Exts.ParseIntegerInvariant);
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if (d.ContainsKey("ShadowStart"))
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ShadowStart = Exts.ParseIntegerInvariant(d["ShadowStart"].Value);
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else
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ShadowStart = -1;
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if (d.ContainsKey("ShadowZOffset"))
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{
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WRange r;
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if (WRange.TryParse(d["ShadowZOffset"].Value, out r))
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ShadowZOffset = r.Range;
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}
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else
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ShadowZOffset = -5;
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if (d.ContainsKey("ZOffset"))
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{
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WRange r;
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if (WRange.TryParse(d["ZOffset"].Value, out r))
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ZOffset = r.Range;
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}
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if (Length > Stride)
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throw new InvalidOperationException(
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"{0}: Sequence {1}.{2}: Length must be <= stride"
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.F(info.Nodes[0].Location, unit, name));
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if (Start < 0 || Start + Facings * Stride > sprites.Length || ShadowStart + Facings * Stride > sprites.Length)
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throw new InvalidOperationException(
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"{6}: Sequence {0}.{1} uses frames [{2}..{3}] of SHP `{4}`, but only 0..{5} actually exist"
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.F(unit, name, Start, Start + Facings * Stride - 1, src, sprites.Length - 1,
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info.Nodes[0].Location));
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}
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catch (FormatException f)
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{
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throw new FormatException("Failed to parse sequences for {0}.{1} at {2}:\n{3}".F(unit, name, info.Nodes[0].Location, f));
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}
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}
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public Sprite GetSprite(int frame)
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{
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return GetSprite(Start, frame, 0);
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}
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public Sprite GetSprite(int frame, int facing)
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{
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return GetSprite(Start, frame, facing);
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}
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public Sprite GetShadow(int frame, int facing)
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{
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return ShadowStart >= 0 ? GetSprite(ShadowStart, frame, facing) : null;
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}
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protected virtual Sprite GetSprite(int start, int frame, int facing)
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{
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var f = OpenRA.Traits.Util.QuantizeFacing(facing, Facings);
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if (reverseFacings)
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f = (Facings - f) % Facings;
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var i = transpose ? (frame % Length) * Facings + f :
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(f * Stride) + (frame % Length);
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if (Frames != null)
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return sprites[Frames[i]];
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return sprites[start + i];
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}
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}
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}
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