Move Sequence parsing into mod code.

This commit is contained in:
Paul Chote
2015-03-08 17:43:41 +00:00
parent d3783f0244
commit 7292bd20b3
11 changed files with 114 additions and 51 deletions

View File

@@ -12,12 +12,36 @@ using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
namespace OpenRA.Graphics
{
using Sequences = IReadOnlyDictionary<string, Lazy<IReadOnlyDictionary<string, ISpriteSequence>>>;
using UnitSequences = Lazy<IReadOnlyDictionary<string, ISpriteSequence>>;
public interface ISpriteSequence
{
string Name { get; }
int Start { get; }
int Length { get; }
int Stride { get; }
int Facings { get; }
int Tick { get; }
int ZOffset { get; }
int ShadowStart { get; }
int ShadowZOffset { get; }
int[] Frames { get; }
Sprite GetSprite(int frame);
Sprite GetSprite(int frame, int facing);
Sprite GetShadow(int frame, int facing);
}
public interface ISpriteSequenceLoader
{
IReadOnlyDictionary<string, ISpriteSequence> ParseUnitSequences(ModData modData, TileSet tileSet, SpriteCache cache, MiniYamlNode node);
}
public class SequenceProvider
{
readonly Lazy<Sequences> sequences;
@@ -77,6 +101,7 @@ namespace OpenRA.Graphics
public sealed class SequenceCache : IDisposable
{
readonly ModData modData;
readonly TileSet tileSet;
readonly Lazy<SpriteCache> spriteCache;
public SpriteCache SpriteCache { get { return spriteCache.Value; } }
@@ -85,7 +110,9 @@ namespace OpenRA.Graphics
public SequenceCache(ModData modData, TileSet tileSet)
{
this.modData = modData;
this.tileSet = tileSet;
// Every time we load a tile set, we create a sequence cache for it
spriteCache = Exts.Lazy(() => new SpriteCache(modData.SpriteLoaders, tileSet.Extensions, new SheetBuilder(SheetType.Indexed)));
}
@@ -116,7 +143,7 @@ namespace OpenRA.Graphics
items.Add(node.Key, t);
else
{
t = Exts.Lazy(() => CreateUnitSequences(node));
t = Exts.Lazy(() => modData.SpriteSequenceLoader.ParseUnitSequences(modData, tileSet, SpriteCache, node));
sequenceCache.Add(key, t);
items.Add(node.Key, t);
}
@@ -125,28 +152,6 @@ namespace OpenRA.Graphics
return new ReadOnlyDictionary<string, UnitSequences>(items);
}
IReadOnlyDictionary<string, ISpriteSequence> CreateUnitSequences(MiniYamlNode node)
{
var unitSequences = new Dictionary<string, ISpriteSequence>();
foreach (var kvp in node.Value.ToDictionary())
{
using (new Support.PerfTimer("new Sequence(\"{0}\")".F(node.Key), 20))
{
try
{
unitSequences.Add(kvp.Key, new Sequence(spriteCache.Value, node.Key, kvp.Key, kvp.Value));
}
catch (FileNotFoundException ex)
{
Log.Write("debug", ex.Message);
}
}
}
return new ReadOnlyDictionary<string, ISpriteSequence>(unitSequences);
}
public void Dispose()
{
if (spriteCache.IsValueCreated)

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@@ -20,6 +20,17 @@ namespace OpenRA
public enum TileShape { Rectangle, Diamond }
public interface IGlobalModData { }
public sealed class SpriteSequenceFormat : IGlobalModData
{
public readonly string Type;
public readonly IReadOnlyDictionary<string, MiniYaml> Metadata;
public SpriteSequenceFormat(MiniYaml yaml)
{
Type = yaml.Value;
Metadata = new ReadOnlyDictionary<string, MiniYaml>(yaml.ToDictionary());
}
}
// Describes what is to be loaded in order to run a mod
public class Manifest
{
@@ -34,6 +45,7 @@ namespace OpenRA
public readonly IReadOnlyDictionary<string, string> MapFolders;
public readonly MiniYaml LoadScreen;
public readonly MiniYaml LobbyDefaults;
public readonly Dictionary<string, Pair<string, int>> Fonts;
public readonly Size TileSize = new Size(24, 24);
public readonly TileShape TileShape = TileShape.Rectangle;
@@ -155,7 +167,7 @@ namespace OpenRA
throw new InvalidDataException("`{0}` is not a valid mod manifest entry.".F(kv.Key));
IGlobalModData module;
var ctor = t.GetConstructor(new Type[] { typeof(MiniYaml) } );
var ctor = t.GetConstructor(new Type[] { typeof(MiniYaml) });
if (ctor != null)
{
// Class has opted-in to DIY initialization

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@@ -25,6 +25,7 @@ namespace OpenRA
public readonly WidgetLoader WidgetLoader;
public readonly MapCache MapCache;
public readonly ISpriteLoader[] SpriteLoaders;
public readonly ISpriteSequenceLoader SpriteSequenceLoader;
public readonly RulesetCache RulesetCache;
public ILoadScreen LoadScreen { get; private set; }
public VoxelLoader VoxelLoader { get; private set; }
@@ -52,17 +53,25 @@ namespace OpenRA
RulesetCache.LoadingProgress += HandleLoadingProgress;
MapCache = new MapCache(this);
var loaders = new List<ISpriteLoader>();
var spriteLoaders = new List<ISpriteLoader>();
foreach (var format in Manifest.SpriteFormats)
{
var loader = ObjectCreator.FindType(format + "Loader");
if (loader == null || !loader.GetInterfaces().Contains(typeof(ISpriteLoader)))
throw new InvalidOperationException("Unable to find a sprite loader for type '{0}'.".F(format));
loaders.Add((ISpriteLoader)ObjectCreator.CreateBasic(loader));
spriteLoaders.Add((ISpriteLoader)ObjectCreator.CreateBasic(loader));
}
SpriteLoaders = loaders.ToArray();
SpriteLoaders = spriteLoaders.ToArray();
var sequenceFormat = Manifest.Get<SpriteSequenceFormat>();
var sequenceLoader = ObjectCreator.FindType(sequenceFormat.Type + "Loader");
var ctor = sequenceLoader != null ? sequenceLoader.GetConstructor(new[] { typeof(ModData) }) : null;
if (sequenceLoader == null || !sequenceLoader.GetInterfaces().Contains(typeof(ISpriteSequenceLoader)) || ctor == null)
throw new InvalidOperationException("Unable to find a sequence loader for type '{0}'.".F(sequenceFormat.Type));
SpriteSequenceLoader = (ISpriteSequenceLoader)ctor.Invoke(new[] { this });
// HACK: Mount only local folders so we have a half-working environment for the asset installer
GlobalFileSystem.UnmountAll();

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@@ -109,7 +109,6 @@
<Compile Include="Graphics\MappedImage.cs" />
<Compile Include="Graphics\Minimap.cs" />
<Compile Include="Graphics\Renderer.cs" />
<Compile Include="Graphics\Sequence.cs" />
<Compile Include="Graphics\SequenceProvider.cs" />
<Compile Include="Graphics\Sheet.cs" />
<Compile Include="Graphics\SheetBuilder.cs" />

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@@ -9,33 +9,53 @@
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using OpenRA.Graphics;
namespace OpenRA.Graphics
namespace OpenRA.Mods.Common.Graphics
{
public interface ISpriteSequence
public class DefaultSpriteSequenceLoader : ISpriteSequenceLoader
{
string Name { get; }
int Start { get; }
int Length { get; }
int Stride { get; }
int Facings { get; }
int Tick { get; }
int ZOffset { get; }
int ShadowStart { get; }
int ShadowZOffset { get; }
int[] Frames { get; }
public DefaultSpriteSequenceLoader(ModData modData) { }
Sprite GetSprite(int frame);
Sprite GetSprite(int frame, int facing);
Sprite GetShadow(int frame, int facing);
public virtual ISpriteSequence CreateSequence(ModData modData, TileSet tileSet, SpriteCache cache, string unit, string name, MiniYaml info)
{
return new DefaultSpriteSequence(modData, tileSet, cache, this, unit, name, info);
}
public IReadOnlyDictionary<string, ISpriteSequence> ParseUnitSequences(ModData modData, TileSet tileSet, SpriteCache cache, MiniYamlNode node)
{
var unitSequences = new Dictionary<string, ISpriteSequence>();
foreach (var kvp in node.Value.ToDictionary())
{
using (new Support.PerfTimer("new Sequence(\"{0}\")".F(node.Key), 20))
{
try
{
unitSequences.Add(kvp.Key, CreateSequence(modData, tileSet, cache, node.Key, kvp.Key, kvp.Value));
}
catch (FileNotFoundException ex)
{
// Eat the FileNotFound exceptions from missing sprites
Log.Write("debug", ex.Message);
}
}
}
return new ReadOnlyDictionary<string, ISpriteSequence>(unitSequences);
}
}
public class Sequence : ISpriteSequence
public class DefaultSpriteSequence : ISpriteSequence
{
readonly Sprite[] sprites;
readonly bool reverseFacings, transpose;
protected readonly ISpriteSequenceLoader Loader;
public string Name { get; private set; }
public int Start { get; private set; }
public int Length { get; private set; }
@@ -47,10 +67,16 @@ namespace OpenRA.Graphics
public int ShadowZOffset { get; private set; }
public int[] Frames { get; private set; }
public Sequence(SpriteCache cache, string unit, string name, MiniYaml info)
protected virtual string GetSpriteSrc(ModData modData, TileSet tileSet, string unit, string name, MiniYaml info, Dictionary<string, MiniYaml> d)
{
return info.Value ?? unit;
}
public DefaultSpriteSequence(ModData modData, TileSet tileSet, SpriteCache cache, ISpriteSequenceLoader loader, string unit, string name, MiniYaml info)
{
var srcOverride = info.Value;
Name = name;
Loader = loader;
var d = info.ToDictionary();
var offset = float2.Zero;
var blendMode = BlendMode.Alpha;
@@ -68,7 +94,8 @@ namespace OpenRA.Graphics
// Apply offset to each sprite in the sequence
// Different sequences may apply different offsets to the same frame
sprites = cache[srcOverride ?? unit].Select(
var src = GetSpriteSrc(modData, tileSet, unit, name, info, d);
sprites = cache[src].Select(
s => new Sprite(s.Sheet, s.Bounds, s.Offset + offset, s.Channel, blendMode)).ToArray();
if (!d.ContainsKey("Length"))
@@ -132,7 +159,7 @@ namespace OpenRA.Graphics
if (Start < 0 || Start + Facings * Stride > sprites.Length || ShadowStart + Facings * Stride > sprites.Length)
throw new InvalidOperationException(
"{6}: Sequence {0}.{1} uses frames [{2}..{3}] of SHP `{4}`, but only 0..{5} actually exist"
.F(unit, name, Start, Start + Facings * Stride - 1, srcOverride ?? unit, sprites.Length - 1,
.F(unit, name, Start, Start + Facings * Stride - 1, src, sprites.Length - 1,
info.Nodes[0].Location));
}
catch (FormatException f)
@@ -156,9 +183,9 @@ namespace OpenRA.Graphics
return ShadowStart >= 0 ? GetSprite(ShadowStart, frame, facing) : null;
}
Sprite GetSprite(int start, int frame, int facing)
protected virtual Sprite GetSprite(int start, int frame, int facing)
{
var f = Traits.Util.QuantizeFacing(facing, Facings);
var f = OpenRA.Traits.Util.QuantizeFacing(facing, Facings);
if (reverseFacings)
f = (Facings - f) % Facings;

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@@ -577,6 +577,7 @@
<Compile Include="UtilityCommands\ReplayMetadataCommand.cs" />
<Compile Include="Widgets\Logic\ReplayUtils.cs" />
<Compile Include="InstallUtils.cs" />
<Compile Include="Graphics\DefaultSpriteSequence.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>

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@@ -203,3 +203,5 @@ Missions:
SupportsMapsFrom: cnc
SpriteFormats: ShpTD, TmpTD, ShpTS, TmpRA
SpriteSequenceFormat: DefaultSpriteSequence

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@@ -178,3 +178,5 @@ Fonts:
SupportsMapsFrom: d2k
SpriteFormats: R8, ShpTD, TmpRA
SpriteSequenceFormat: DefaultSpriteSequence

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@@ -52,3 +52,5 @@ Fonts:
LobbyDefaults:
SpriteFormats: ShpTD
SpriteSequenceFormat: DefaultSpriteSequence

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@@ -201,3 +201,5 @@ Missions:
SupportsMapsFrom: ra
SpriteFormats: ShpTD, TmpRA, TmpTD, ShpTS
SpriteSequenceFormat: DefaultSpriteSequence

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@@ -219,3 +219,5 @@ Fonts:
SupportsMapsFrom: ts
SpriteFormats: ShpTS, TmpTS, ShpTD
SpriteSequenceFormat: DefaultSpriteSequence