Appears to fix sticky locking of preplaced buildings
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@@ -101,13 +101,13 @@ namespace OpenRA.Mods.RA.Buildings
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}
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}
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public class Building : INotifyDamage, IOccupySpace, INotifyCapture, ITick, INotifySold, INotifyTransform, ISync, ITechTreePrerequisite, INotifyAddedToWorld, INotifyRemovedFromWorld
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public class Building : INotifyDamage, IOccupySpace, INotifyCapture, INotifySold, INotifyTransform, ISync, ITechTreePrerequisite, INotifyCreated, INotifyAddedToWorld, INotifyRemovedFromWorld
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{
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public readonly BuildingInfo Info;
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public bool BuildComplete { get; private set; }
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[Sync] readonly CPos topLeft;
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readonly Actor self;
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readonly bool skipMakeAnimation;
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public readonly bool UseMakeAnimation;
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PowerManager PlayerPower;
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@@ -141,7 +141,7 @@ namespace OpenRA.Mods.RA.Buildings
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.Select(c => Pair.New(c, SubCell.FullCell)).ToArray();
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CenterPosition = init.world.Map.CenterOfCell(topLeft) + FootprintUtils.CenterOffset(init.world, Info);
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skipMakeAnimation = init.Contains<SkipMakeAnimsInit>();
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UseMakeAnimation = !init.Contains<SkipMakeAnimsInit>();
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}
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public int GetPowerUsage()
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@@ -168,6 +168,12 @@ namespace OpenRA.Mods.RA.Buildings
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PlayerPower = newOwner.PlayerActor.Trait<PowerManager>();
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}
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public void Created(Actor self)
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{
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if (!UseMakeAnimation)
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NotifyBuildingComplete(self);
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}
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public void AddedToWorld(Actor self)
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{
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self.World.ActorMap.AddInfluence(self, this);
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@@ -182,12 +188,6 @@ namespace OpenRA.Mods.RA.Buildings
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self.World.ScreenMap.Remove(self);
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}
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public void Tick(Actor self)
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{
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if (!BuildComplete && (skipMakeAnimation || !self.HasTrait<WithMakeAnimation>()))
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NotifyBuildingComplete(self);
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}
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public void NotifyBuildingComplete(Actor self)
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{
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if (BuildComplete)
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