Appears to fix sticky locking of preplaced buildings

This commit is contained in:
atlimit8
2014-07-24 19:42:28 -05:00
parent 0319b8cbda
commit 72a30e2157
2 changed files with 10 additions and 12 deletions

View File

@@ -38,15 +38,13 @@ namespace OpenRA.Mods.RA.Render
renderBuilding = self.Trait<RenderBuilding>();
var building = self.Trait<Building>();
if (!init.Contains<SkipMakeAnimsInit>())
if (building.UseMakeAnimation)
{
renderBuilding.PlayCustomAnimThen(self, info.Sequence, () =>
{
building.NotifyBuildingComplete(self);
});
}
else
building.NotifyBuildingComplete(self);
}
public void Reverse(Actor self, Activity activity)