Simplify PaletteReference interface.

This commit is contained in:
Paul Chote
2013-02-25 18:03:44 +13:00
parent f2fe30a7bb
commit 72a9954491
4 changed files with 11 additions and 27 deletions

View File

@@ -149,14 +149,14 @@ namespace OpenRA.Graphics
{
s[starti, j].DrawAt(
Game.CellSize * new float2(starti, j),
pal.RowIndex(wr),
pal.Index,
new float2(Game.CellSize * (i - starti), Game.CellSize));
starti = i + 1;
}
s[i, j].DrawAt(
Game.CellSize * new float2(i, j),
pal.RowIndex(wr));
pal.Index);
starti = i + 1;
last = s[i, j];
}
@@ -164,7 +164,7 @@ namespace OpenRA.Graphics
if (starti < clip.Right)
s[starti, j].DrawAt(
Game.CellSize * new float2(starti, j),
pal.RowIndex(wr),
pal.Index,
new float2(Game.CellSize * (clip.Right - starti), Game.CellSize));
}
}

View File

@@ -19,28 +19,12 @@ namespace OpenRA.Graphics
{
public class PaletteReference
{
string name;
int index;
public readonly string Name;
public readonly int Index;
public PaletteReference(string name, int index)
{
this.name = name;
this.index = index;
}
public static PaletteReference FromName(string name)
{
return new PaletteReference(name, -1);
}
public int RowIndex(WorldRenderer wr)
{
if (index == -1)
{
// Too spammy to enable by default
//Log.Write("perf", "Late resolution of palette reference {0}", name);
index = wr.GetPaletteIndex(name);
}
return index;
Name = name;
Index = index;
}
}
@@ -113,7 +97,7 @@ namespace OpenRA.Graphics
terrainRenderer.Draw(this, Game.viewport);
foreach (var a in world.traitDict.ActorsWithTraitMultiple<IRenderAsTerrain>(world))
foreach (var r in a.Trait.RenderAsTerrain(this, a.Actor))
r.Sprite.DrawAt(r.Pos, r.Palette.RowIndex(this), r.Scale);
r.Sprite.DrawAt(r.Pos, r.Palette.Index, r.Scale);
foreach (var a in world.Selection.Actors)
if (!a.Destroyed)
@@ -126,7 +110,7 @@ namespace OpenRA.Graphics
world.OrderGenerator.RenderBeforeWorld(this, world);
foreach (var image in SpritesToRender())
image.Sprite.DrawAt(image.Pos, image.Palette.RowIndex(this), image.Scale);
image.Sprite.DrawAt(image.Pos, image.Palette.Index, image.Scale);
// added for contrails
foreach (var a in world.ActorsWithTrait<IPostRender>())

View File

@@ -99,7 +99,7 @@ namespace OpenRA.Mods.RA.Orders
foreach (var r in preview)
r.Sprite.DrawAt(topLeft.ToPPos().ToFloat2() + r.Pos,
r.Palette.RowIndex(wr),
r.Palette.Index,
r.Scale*r.Sprite.size);
var res = world.WorldActor.Trait<ResourceLayer>();

View File

@@ -245,7 +245,7 @@ namespace OpenRA.Mods.RA
var targetCell = unit.Location + (xy - sourceLocation);
foreach (var r in unit.Render(wr))
r.Sprite.DrawAt(r.Pos - Traits.Util.CenterOfCell(unit.Location).ToFloat2() + Traits.Util.CenterOfCell(targetCell).ToFloat2(),
r.Palette.RowIndex(wr),
r.Palette.Index,
r.Scale*r.Sprite.size);
}
}