Extract SDL2HardwareCursor to its own file.
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@@ -58,6 +58,7 @@
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<Compile Include="VertexBuffer.cs" />
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<Compile Include="OpenAlSoundEngine.cs" />
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<Compile Include="OpenGL.cs" />
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<Compile Include="Sdl2HardwareCursor.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<ItemGroup>
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