Add top and bottom offsets to HitShapes

This commit is contained in:
reaperrr
2016-01-02 16:11:14 +01:00
parent fb53890636
commit 72c580b708
3 changed files with 105 additions and 19 deletions

View File

@@ -11,8 +11,10 @@
using System;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.HitShapes
{
@@ -23,11 +25,21 @@ namespace OpenRA.Mods.Common.HitShapes
[FieldLoader.Require]
public readonly WDist Radius = new WDist(426);
[Desc("Defines the top offset relative to the actor's target point.")]
public readonly int VerticalTopOffset = 0;
[Desc("Defines the bottom offset relative to the actor's target point.")]
public readonly int VerticalBottomOffset = 0;
public CircleShape() { }
public CircleShape(WDist radius) { Radius = radius; }
public void Initialize() { }
public void Initialize()
{
if (VerticalTopOffset < VerticalBottomOffset)
throw new YamlException("VerticalTopOffset must be equal to or higher than VerticalBottomOffset.");
}
public WDist DistanceFromEdge(WVec v)
{
@@ -36,12 +48,25 @@ namespace OpenRA.Mods.Common.HitShapes
public WDist DistanceFromEdge(WPos pos, Actor actor)
{
return DistanceFromEdge(pos - actor.CenterPosition);
var actorPos = actor.CenterPosition;
if (pos.Z > actorPos.Z + VerticalTopOffset)
return DistanceFromEdge(pos - (actorPos + new WVec(0, 0, VerticalTopOffset)));
if (pos.Z < actorPos.Z + VerticalBottomOffset)
return DistanceFromEdge(pos - (actorPos + new WVec(0, 0, VerticalBottomOffset)));
return DistanceFromEdge(pos - new WPos(actorPos.X, actorPos.Y, pos.Z));
}
public void DrawCombatOverlay(WorldRenderer wr, RgbaColorRenderer wcr, Actor actor)
{
RangeCircleRenderable.DrawRangeCircle(wr, actor.CenterPosition, Radius, 1, Color.Yellow, 0, Color.Yellow);
var actorPos = actor.CenterPosition;
RangeCircleRenderable.DrawRangeCircle(
wr, actorPos + new WVec(0, 0, VerticalTopOffset), Radius, 1, Color.Yellow, 0, Color.Yellow);
RangeCircleRenderable.DrawRangeCircle(
wr, actorPos + new WVec(0, 0, VerticalBottomOffset), Radius, 1, Color.Yellow, 0, Color.Yellow);
}
}
}