Remove BuildingInfluence trait.

This commit is contained in:
Paul Chote
2020-10-08 09:10:31 +01:00
committed by Matthias Mailänder
parent b9dd59cd63
commit 72c82cb080
8 changed files with 35 additions and 62 deletions

View File

@@ -264,7 +264,6 @@ namespace OpenRA.Mods.Common.Traits
readonly CPos topLeft;
readonly Actor self;
readonly BuildingInfluence influence;
(CPos, SubCell)[] occupiedCells;
(CPos, SubCell)[] targetableCells;
@@ -278,7 +277,6 @@ namespace OpenRA.Mods.Common.Traits
self = init.Self;
topLeft = init.GetValue<LocationInit, CPos>();
Info = info;
influence = self.World.WorldActor.Trait<BuildingInfluence>();
occupiedCells = Info.OccupiedTiles(TopLeft)
.Select(c => (c, SubCell.FullCell)).ToArray();
@@ -308,13 +306,11 @@ namespace OpenRA.Mods.Common.Traits
RemoveSmudges();
self.World.AddToMaps(self, this);
influence.AddInfluence(self, Info.Tiles(self.Location));
}
void INotifyRemovedFromWorld.RemovedFromWorld(Actor self)
{
self.World.RemoveFromMaps(self, this);
influence.RemoveInfluence(self, Info.Tiles(self.Location));
}
void INotifySold.Selling(Actor self)

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@@ -1,54 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("A dictionary of buildings placed on the map. Attach this to the world actor.")]
public class BuildingInfluenceInfo : TraitInfo
{
public override object Create(ActorInitializer init) { return new BuildingInfluence(init.World); }
}
public class BuildingInfluence
{
readonly Map map;
readonly CellLayer<Actor> influence;
public BuildingInfluence(World world)
{
map = world.Map;
influence = new CellLayer<Actor>(map);
}
internal void AddInfluence(Actor a, IEnumerable<CPos> tiles)
{
foreach (var u in tiles)
if (influence.Contains(u) && influence[u] == null)
influence[u] = a;
}
internal void RemoveInfluence(Actor a, IEnumerable<CPos> tiles)
{
foreach (var u in tiles)
if (influence.Contains(u) && influence[u] == a)
influence[u] = null;
}
public Actor GetBuildingAt(CPos cell)
{
return influence.Contains(cell) ? influence[cell] : null;
}
}
}

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@@ -0,0 +1,34 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class RemoveBuildingInfluence : UpdateRule
{
public override string Name { get { return "BuildingInfluence trait has been removed."; } }
public override string Description
{
get
{
return "BuildingInfluence trait has been removed. Its functionality has been integrated into ActorMap.";
}
}
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
actorNode.RemoveNodes("BuildingInfluence");
yield break;
}
}
}

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@@ -76,6 +76,7 @@ namespace OpenRA.Mods.Common.UpdateRules
new RemoveTurnToDock(),
new RenameSmudgeSmokeFields(),
new RenameCircleContrast(),
new RemoveBuildingInfluence(),
})
};

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@@ -159,7 +159,6 @@ World:
PlayerCommands:
HelpCommand:
ScreenShaker:
BuildingInfluence:
LegacyBridgeLayer:
Bridges: bridge1, bridge2, bridge3, bridge4
ProductionQueueFromSelection:

View File

@@ -129,7 +129,6 @@ World:
PlayerCommands:
HelpCommand:
ScreenShaker:
BuildingInfluence:
ProductionQueueFromSelection:
ProductionPaletteWidget: PRODUCTION_PALETTE
ActorSpawnManager:

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@@ -181,7 +181,6 @@ World:
PlayerCommands:
HelpCommand:
ScreenShaker:
BuildingInfluence:
ProductionQueueFromSelection:
ProductionPaletteWidget: PRODUCTION_PALETTE
LegacyBridgeLayer:

View File

@@ -247,7 +247,6 @@ World:
DebugVisualizationCommands:
PlayerCommands:
HelpCommand:
BuildingInfluence:
ProductionQueueFromSelection:
ProductionPaletteWidget: PRODUCTION_PALETTE
DomainIndex: