Fix #17230: Dummy audio output class
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abcdefg30
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commit
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@@ -9,6 +9,7 @@
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*/
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#endregion
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using System;
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using OpenRA.Primitives;
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namespace OpenRA.Platforms.Default
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@@ -22,7 +23,15 @@ namespace OpenRA.Platforms.Default
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public ISoundEngine CreateSound(string device)
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{
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return new OpenAlSoundEngine(device);
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try
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{
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return new OpenAlSoundEngine(device);
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}
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catch (InvalidOperationException e)
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{
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Log.Write("sound", "Failed to initialize OpenAL device. Error was {0}", e);
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return new DummySoundEngine(device);
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}
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}
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public IFont CreateFont(byte[] data)
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75
OpenRA.Platforms.Default/DummySoundEngine.cs
Normal file
75
OpenRA.Platforms.Default/DummySoundEngine.cs
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@@ -0,0 +1,75 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.IO;
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namespace OpenRA.Platforms.Default
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{
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sealed class DummySoundEngine : ISoundEngine
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{
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public bool Dummy { get { return true; } }
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public SoundDevice[] AvailableDevices()
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{
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var defaultDevices = new[]
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{
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new SoundDevice(null, "Default Output"),
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};
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return defaultDevices;
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}
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public DummySoundEngine(string deviceName) { }
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public ISoundSource AddSoundSourceFromMemory(byte[] data, int channels, int sampleBits, int sampleRate)
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{
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return new NullSoundSource();
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}
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public ISound Play2D(ISoundSource soundSource, bool loop, bool relative, WPos pos, float volume, bool attenuateVolume)
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{
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return new NullSound();
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}
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public ISound Play2DStream(Stream stream, int channels, int sampleBits, int sampleRate, bool loop, bool relative, WPos pos, float volume)
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{
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return null;
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}
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public float Volume
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{
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get { return 0; }
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set { }
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}
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public void PauseSound(ISound sound, bool paused) { }
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public void SetAllSoundsPaused(bool paused) { }
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public void SetSoundVolume(float volume, ISound music, ISound video) { }
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public void StopSound(ISound sound) { }
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public void StopAllSounds() { }
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public void SetListenerPosition(WPos position) { }
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public void Dispose() { }
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}
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class NullSoundSource : ISoundSource
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{
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public void Dispose() { }
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}
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class NullSound : ISound
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{
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public float Volume { get; set; }
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public float SeekPosition { get { return 0; } }
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public bool Complete { get { return false; } }
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public void SetPosition(WPos position) { }
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}
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}
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@@ -23,6 +23,8 @@ namespace OpenRA.Platforms.Default
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{
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sealed class OpenAlSoundEngine : ISoundEngine
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{
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public bool Dummy { get { return false; } }
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public SoundDevice[] AvailableDevices()
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{
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var defaultDevices = new[]
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