Start reorganising TS Inherits.
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@@ -252,7 +252,6 @@
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RenderSprites:
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^Infantry:
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Inherits@1: ^GainsExperience
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Inherits@2: ^ExistsInWorld
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Inherits@3: ^SpriteActor
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Inherits@4: ^Cloakable
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@@ -436,7 +435,6 @@
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MaxMoveDelay: 750
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^Vehicle:
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Inherits@1: ^GainsExperience
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Inherits@2: ^ExistsInWorld
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Inherits@3: ^EmpDisable
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Inherits@4: ^Cloakable
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@@ -525,22 +523,15 @@
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BlueTiberium: 70
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Veins: 70
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^VoxelVehicle:
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Inherits: ^Vehicle
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BodyOrientation:
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QuantizedFacings: 0
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RenderVoxels:
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WithVoxelBody:
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^VoxelTank:
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Inherits: ^Tank
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^VoxelActor:
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BodyOrientation:
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QuantizedFacings: 0
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RenderVoxels:
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WithVoxelBody:
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^CivilianVoxelVehicle:
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Inherits: ^VoxelVehicle
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Inherits: ^Vehicle
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Inherits: ^VoxelActor
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-MustBeDestroyed:
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^CivilianVoxelCrusher:
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@@ -549,7 +540,6 @@
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Crushes: wall, crate, infantry
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^Aircraft:
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Inherits@1: ^GainsExperience
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Inherits@2: ^ExistsInWorld
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Inherits@3: ^Cloakable
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Huntable:
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@@ -599,12 +589,6 @@
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Hovers@CRUISING:
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RequiresCondition: cruising
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^Plane:
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Inherits: ^Aircraft
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Aircraft:
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CruiseAltitude: 2560
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ReturnOnIdle:
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^AircraftHusk:
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RenderVoxels:
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RenderSprites:
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@@ -751,34 +735,6 @@
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DetectCloaked:
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Range: 5c0
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^DeployedVehicle:
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Inherits@1: ^GainsExperience
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Inherits@2: ^ExistsInWorld
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Inherits@3: ^SpriteActor
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Huntable:
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Voiced:
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VoiceSet: Vehicle
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AttackTurreted:
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Voice: Attack
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AutoTarget:
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RenderRangeCircle:
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DrawLineToTarget:
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Building:
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Dimensions: 1,1
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Footprint: x
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TerrainTypes: Clear, Road, DirtRoad, Rough
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WithSpriteBody:
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WithMakeAnimation:
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WithTextControlGroupDecoration:
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SelectionDecorations:
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Palette: pips
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Selectable:
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Targetable:
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TargetTypes: Ground, Building, Repair
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Guardable:
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HiddenUnderFog:
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ActorLostNotification:
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^Train:
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Inherits@1: ^EmpDisable
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Inherits@2: ^ExistsInWorld
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