TileSet and Map are now in Rules, not Game

This commit is contained in:
Bob
2009-11-19 17:08:23 +13:00
parent c0fe3fa4c9
commit 732f3c6c63
12 changed files with 44 additions and 46 deletions

View File

@@ -58,18 +58,18 @@ namespace OpenRa.Game
SequenceProvider.ForcePrecache();
Game.world.Add( new Actor( "mcv", Game.map.Offset + new int2( 5, 5 ), Game.players[ 1 ]) );
Game.world.Add( new Actor( "mcv", Game.map.Offset + new int2( 7, 5 ), Game.players[ 2 ] ) );
Game.world.Add( new Actor( "mcv", Game.map.Offset + new int2( 9, 5 ), Game.players[ 0 ] ) );
Game.world.Add( new Actor( "jeep", Game.map.Offset + new int2( 9, 14 ), Game.players[ 1 ] ) );
Game.world.Add( new Actor( "3tnk", Game.map.Offset + new int2( 12, 7 ), Game.players[ 1 ] ) );
Game.world.Add(new Actor("apc", Game.map.Offset + new int2(13, 7), Game.players[1]));
Game.world.Add(new Actor("ca", Game.map.Offset + new int2(40, 7), Game.players[1]));
Game.world.Add(new Actor("e1", Game.map.Offset + new int2(9, 13), Game.players[1]));
Game.world.Add(new Actor("arty", Game.map.Offset + new int2(10, 13), Game.players[1]));
Game.world.Add(new Actor("heli", Game.map.Offset + new int2(11, 12), Game.players[1]));
Game.world.Add( new Actor( "mcv", Rules.Map.Offset + new int2( 5, 5 ), Game.players[ 1 ] ) );
Game.world.Add( new Actor( "mcv", Rules.Map.Offset + new int2( 7, 5 ), Game.players[ 2 ] ) );
Game.world.Add( new Actor( "mcv", Rules.Map.Offset + new int2( 9, 5 ), Game.players[ 0 ] ) );
Game.world.Add( new Actor( "jeep", Rules.Map.Offset + new int2( 9, 14 ), Game.players[ 1 ] ) );
Game.world.Add( new Actor( "3tnk", Rules.Map.Offset + new int2( 12, 7 ), Game.players[ 1 ] ) );
Game.world.Add( new Actor( "apc", Rules.Map.Offset + new int2( 13, 7 ), Game.players[ 1 ] ) );
Game.world.Add( new Actor( "ca", Rules.Map.Offset + new int2( 40, 7 ), Game.players[ 1 ] ) );
Game.world.Add( new Actor( "e1", Rules.Map.Offset + new int2( 9, 13 ), Game.players[ 1 ] ) );
Game.world.Add( new Actor( "arty", Rules.Map.Offset + new int2( 10, 13 ), Game.players[ 1 ] ) );
Game.world.Add( new Actor( "heli", Rules.Map.Offset + new int2( 11, 12 ), Game.players[ 1 ] ) );
renderer.BuildPalette(Game.map);
renderer.BuildPalette( Rules.Map );
ShowCursor(false);
Game.ResetTimer();
}