TileSet and Map are now in Rules, not Game

This commit is contained in:
Bob
2009-11-19 17:08:23 +13:00
parent c0fe3fa4c9
commit 732f3c6c63
12 changed files with 44 additions and 46 deletions

View File

@@ -16,7 +16,7 @@ namespace OpenRa.Game
return false;
return TerrainCosts.Cost(UnitMovementType.Wheel,
Game.worldRenderer.terrainRenderer.tileSet.GetWalkability(Game.map.MapTiles[i, j]))
Rules.TileSet.GetWalkability(Rules.Map.MapTiles[i, j]))
< double.PositiveInfinity;
}