Add Player Palette support for Bullet, Missile and GravityBomb.
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committed by
reaperrr
parent
a06b21f636
commit
733055007a
@@ -40,6 +40,9 @@ namespace OpenRA.Mods.Common.Projectiles
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[Desc("The palette used to draw this projectile.")]
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[Desc("The palette used to draw this projectile.")]
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[PaletteReference] public readonly string Palette = "effect";
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[PaletteReference] public readonly string Palette = "effect";
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[Desc("Palette is a player palette BaseName")]
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public readonly bool IsPlayerPalette = false;
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[Desc("Does this projectile have a shadow?")]
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[Desc("Does this projectile have a shadow?")]
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public readonly bool Shadow = false;
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public readonly bool Shadow = false;
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@@ -277,7 +280,7 @@ namespace OpenRA.Mods.Common.Projectiles
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yield return r;
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yield return r;
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}
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}
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var palette = wr.Palette(info.Palette);
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var palette = wr.Palette(info.Palette + (info.IsPlayerPalette ? args.SourceActor.Owner.InternalName : ""));
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foreach (var r in anim.Render(pos, palette))
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foreach (var r in anim.Render(pos, palette))
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yield return r;
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yield return r;
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}
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}
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@@ -28,8 +28,12 @@ namespace OpenRA.Mods.Common.Projectiles
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[Desc("Sequence to play when launched. Skipped if null or empty.")]
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[Desc("Sequence to play when launched. Skipped if null or empty.")]
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[SequenceReference("Image")] public readonly string OpenSequence = null;
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[SequenceReference("Image")] public readonly string OpenSequence = null;
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[Desc("The palette used to draw this projectile.")]
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[PaletteReference] public readonly string Palette = "effect";
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[PaletteReference] public readonly string Palette = "effect";
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[Desc("Palette is a player palette BaseName")]
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public readonly bool IsPlayerPalette = false;
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public readonly bool Shadow = false;
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public readonly bool Shadow = false;
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[PaletteReference] public readonly string ShadowPalette = "shadow";
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[PaletteReference] public readonly string ShadowPalette = "shadow";
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@@ -104,7 +108,7 @@ namespace OpenRA.Mods.Common.Projectiles
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yield return r;
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yield return r;
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}
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}
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var palette = wr.Palette(info.Palette);
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var palette = wr.Palette(info.Palette + (info.IsPlayerPalette ? args.SourceActor.Owner.InternalName : ""));
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foreach (var r in anim.Render(pos, palette))
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foreach (var r in anim.Render(pos, palette))
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yield return r;
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yield return r;
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}
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}
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@@ -34,6 +34,9 @@ namespace OpenRA.Mods.Common.Projectiles
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[Desc("Palette used to render the projectile sequence.")]
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[Desc("Palette used to render the projectile sequence.")]
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[PaletteReference] public readonly string Palette = "effect";
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[PaletteReference] public readonly string Palette = "effect";
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[Desc("Palette is a player palette BaseName")]
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public readonly bool IsPlayerPalette = false;
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[Desc("Should the projectile's shadow be rendered?")]
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[Desc("Should the projectile's shadow be rendered?")]
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public readonly bool Shadow = false;
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public readonly bool Shadow = false;
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@@ -911,7 +914,7 @@ namespace OpenRA.Mods.Common.Projectiles
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yield return r;
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yield return r;
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}
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}
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var palette = wr.Palette(info.Palette);
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var palette = wr.Palette(info.Palette + (info.IsPlayerPalette ? args.SourceActor.Owner.InternalName : ""));
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foreach (var r in anim.Render(pos, palette))
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foreach (var r in anim.Render(pos, palette))
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yield return r;
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yield return r;
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}
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}
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