Added WithMoveAnimation trait

RenderUnitFlying -> WithUnitBody + WithMoveAnimation upgrade rule

Make TD Orca use WithMoveAnimation
Remove RenderUnitFlying
This commit is contained in:
reaperrr
2015-05-12 03:52:41 +02:00
parent 4d79cce491
commit 733b7fc0b0
5 changed files with 35 additions and 15 deletions

View File

@@ -388,6 +388,7 @@
<Compile Include="Traits\Render\WithBuildingExplosion.cs" />
<Compile Include="Traits\Render\WithActiveAnimation.cs" />
<Compile Include="Traits\Render\WithAttackAnimation.cs" />
<Compile Include="Traits\Render\WithMoveAnimation.cs" />
<Compile Include="Traits\Render\WithBuildingPlacedAnimation.cs" />
<Compile Include="Traits\Render\WithMakeAnimation.cs" />
<Compile Include="Traits\Render\WithChargeOverlay.cs" />

View File

@@ -0,0 +1,54 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public class WithMoveAnimationInfo : ITraitInfo, Requires<WithFacingSpriteBodyInfo>, Requires<IMoveInfo>
{
[Desc("Displayed while moving.")]
public readonly string MoveSequence = "move";
public object Create(ActorInitializer init) { return new WithMoveAnimation(init, this); }
}
public class WithMoveAnimation : ITick
{
readonly WithMoveAnimationInfo info;
readonly IMove movement;
readonly WithFacingSpriteBody wfsb;
WPos cachedPosition;
public WithMoveAnimation(ActorInitializer init, WithMoveAnimationInfo info)
{
this.info = info;
movement = init.Self.Trait<IMove>();
wfsb = init.Self.Trait<WithFacingSpriteBody>();
cachedPosition = init.Self.CenterPosition;
}
public void Tick(Actor self)
{
var oldCachedPosition = cachedPosition;
cachedPosition = self.CenterPosition;
// Flying units set IsMoving whenever they are airborne, which isn't enough for our purposes
var isMoving = movement.IsMoving && !self.IsDead && (oldCachedPosition - cachedPosition).HorizontalLengthSquared != 0;
if (isMoving ^ (wfsb.DefaultAnimation.CurrentSequence.Name != info.MoveSequence))
return;
wfsb.DefaultAnimation.ReplaceAnim(isMoving ? info.MoveSequence : wfsb.Info.Sequence);
}
}
}

View File

@@ -1066,6 +1066,23 @@ namespace OpenRA.Mods.Common.UtilityCommands
if (rrur != null)
rrur.Key = "-WithFacingSpriteBody";
}
// For RenderUnitFlying
var ruf = node.Value.Nodes.Where(x => x.Key == "RenderUnitFlying");
if (ruf.Any())
{
ruf.Do(x => x.Key = "RenderSprites");
node.Value.Nodes.Add(new MiniYamlNode("AutoSelectionSize", ""));
node.Value.Nodes.Add(new MiniYamlNode("WithFacingSpriteBody", ""));
node.Value.Nodes.Add(new MiniYamlNode("WithMoveAnimation", "", new List<MiniYamlNode>
{
new MiniYamlNode("MoveSequence", "move")
}));
var rruf = node.Value.Nodes.FirstOrDefault(n => n.Key == "-RenderUnitFlying");
if (rruf != null)
rruf.Key = "-WithFacingSpriteBody";
}
}
UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);