Added WithMoveAnimation trait
RenderUnitFlying -> WithUnitBody + WithMoveAnimation upgrade rule Make TD Orca use WithMoveAnimation Remove RenderUnitFlying
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@@ -72,7 +72,6 @@
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<Compile Include="Traits\SupportPowers\IonCannonPower.cs" />
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<Compile Include="Widgets\Logic\CncMainMenuLogic.cs" />
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<Compile Include="Widgets\Logic\ProductionTabsLogic.cs" />
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<Compile Include="Traits\RenderUnitFlying.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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@@ -388,6 +388,7 @@
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<Compile Include="Traits\Render\WithBuildingExplosion.cs" />
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<Compile Include="Traits\Render\WithActiveAnimation.cs" />
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<Compile Include="Traits\Render\WithAttackAnimation.cs" />
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<Compile Include="Traits\Render\WithMoveAnimation.cs" />
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<Compile Include="Traits\Render\WithBuildingPlacedAnimation.cs" />
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<Compile Include="Traits\Render\WithMakeAnimation.cs" />
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<Compile Include="Traits\Render\WithChargeOverlay.cs" />
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@@ -8,47 +8,47 @@
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*/
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#endregion
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using OpenRA.Mods.Common.Traits;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Cnc.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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class RenderUnitFlyingInfo : RenderUnitInfo, Requires<IMoveInfo>
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public class WithMoveAnimationInfo : ITraitInfo, Requires<WithFacingSpriteBodyInfo>, Requires<IMoveInfo>
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{
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[Desc("Displayed while moving.")]
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public readonly string MoveSequence = "move";
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public override object Create(ActorInitializer init) { return new RenderUnitFlying(init, this); }
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public object Create(ActorInitializer init) { return new WithMoveAnimation(init, this); }
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}
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class RenderUnitFlying : RenderUnit, ITick
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public class WithMoveAnimation : ITick
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{
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readonly RenderUnitFlyingInfo info;
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readonly WithMoveAnimationInfo info;
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readonly IMove movement;
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readonly WithFacingSpriteBody wfsb;
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WPos cachedPosition;
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public RenderUnitFlying(ActorInitializer init, RenderUnitFlyingInfo info)
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: base(init, info)
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public WithMoveAnimation(ActorInitializer init, WithMoveAnimationInfo info)
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{
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this.info = info;
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movement = init.Self.Trait<IMove>();
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wfsb = init.Self.Trait<WithFacingSpriteBody>();
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cachedPosition = init.Self.CenterPosition;
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}
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public override void Tick(Actor self)
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public void Tick(Actor self)
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{
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base.Tick(self);
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var oldCachedPosition = cachedPosition;
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cachedPosition = self.CenterPosition;
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// Flying units set IsMoving whenever they are airborne, which isn't enough for our purposes
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var isMoving = movement.IsMoving && !self.IsDead && (oldCachedPosition - cachedPosition).HorizontalLengthSquared != 0;
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if (isMoving ^ (DefaultAnimation.CurrentSequence.Name != info.MoveSequence))
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if (isMoving ^ (wfsb.DefaultAnimation.CurrentSequence.Name != info.MoveSequence))
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return;
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DefaultAnimation.ReplaceAnim(isMoving ? info.MoveSequence : info.Sequence);
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wfsb.DefaultAnimation.ReplaceAnim(isMoving ? info.MoveSequence : wfsb.Info.Sequence);
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}
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}
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}
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@@ -1066,6 +1066,23 @@ namespace OpenRA.Mods.Common.UtilityCommands
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if (rrur != null)
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rrur.Key = "-WithFacingSpriteBody";
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}
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// For RenderUnitFlying
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var ruf = node.Value.Nodes.Where(x => x.Key == "RenderUnitFlying");
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if (ruf.Any())
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{
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ruf.Do(x => x.Key = "RenderSprites");
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node.Value.Nodes.Add(new MiniYamlNode("AutoSelectionSize", ""));
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node.Value.Nodes.Add(new MiniYamlNode("WithFacingSpriteBody", ""));
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node.Value.Nodes.Add(new MiniYamlNode("WithMoveAnimation", "", new List<MiniYamlNode>
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{
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new MiniYamlNode("MoveSequence", "move")
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}));
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var rruf = node.Value.Nodes.FirstOrDefault(n => n.Key == "-RenderUnitFlying");
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if (rruf != null)
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rruf.Key = "-WithFacingSpriteBody";
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}
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}
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UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
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@@ -129,13 +129,16 @@ ORCA:
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SelfReloads: true
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ReloadCount: 2
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SelfReloadTicks: 100
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RenderUnitFlying:
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RenderSprites:
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LeavesHusk:
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HuskActor: ORCA.Husk
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AutoTarget:
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Explodes:
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Weapon: HeliExplode
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EmptyWeapon: HeliExplode
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AutoSelectionSize:
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WithMoveAnimation:
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MoveSequence: move
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C17:
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ParaDrop:
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