From 92d72cc725c604fdf312ae6149b2770dc0fbf872 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Wed, 29 May 2013 22:21:44 +0300 Subject: [PATCH] fixing d2k mod Sound weapon I hadn't noticed that the D2K mod uses LaserZap as well. Added HitAnim and replaced BeamRadius with BeamWidth. --- mods/d2k/weapons.yaml | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/mods/d2k/weapons.yaml b/mods/d2k/weapons.yaml index b28110f75b..061eb73a9e 100644 --- a/mods/d2k/weapons.yaml +++ b/mods/d2k/weapons.yaml @@ -401,7 +401,8 @@ Sound: Range: 8.5 Report: SONIC1 Projectile: LaserZap - BeamRadius: 1 + BeamWidth: 2 + HitAnim: laserfire BeamDuration: 8 UsePlayerColor: true Warhead: