fix bogus shroud disable
This code runs everywhere -- and so was clobbering every client's RenderedPlayer to the player who was setting their cheat.
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@@ -81,7 +81,8 @@ namespace OpenRA.Traits
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case "DevShroudDisable":
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case "DevShroudDisable":
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{
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{
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DisableShroud ^= true;
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DisableShroud ^= true;
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self.World.RenderPlayer = DisableShroud ? null : self.Owner;
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if (self.World.LocalPlayer == self.Owner)
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self.World.RenderPlayer = DisableShroud ? null : self.Owner;
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break;
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break;
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}
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}
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case "DevPathDebug":
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case "DevPathDebug":
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