git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1236 993157c7-ee19-0410-b2c4-bb4e9862e678
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@@ -99,10 +99,10 @@ namespace OpenRa.Game
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void Frame()
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{
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PointF r1 = new PointF(2.0f / viewport.ClientSize.Width, -2.0f / viewport.ClientSize.Height);
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PointF r2 = new PointF(-1, 1);
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float2 r1 = new float2(2, -2) / viewport.Size;
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float2 r2 = new float2(-1, 1);
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renderer.BeginFrame(r1, r2, viewport.ScrollPosition);
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renderer.BeginFrame(r1, r2, viewport.Location);
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renderer.Device.EnableScissor(0, 0, viewport.ClientSize.Width - 128, viewport.ClientSize.Height);
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terrain.Draw(viewport);
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