sanitize player names
This commit is contained in:
@@ -717,9 +717,10 @@ namespace OpenRA.Mods.Common.Server
|
||||
{ "name",
|
||||
s =>
|
||||
{
|
||||
Log.Write("server", "Player@{0} is now known as {1}.", conn.Socket.RemoteEndPoint, s);
|
||||
server.SendMessage("{0} is now known as {1}.".F(client.Name, s));
|
||||
client.Name = s;
|
||||
var sanitizedName = OpenRA.Settings.SanitizedPlayerName(s);
|
||||
Log.Write("server", "Player@{0} is now known as {1}.", conn.Socket.RemoteEndPoint, sanitizedName);
|
||||
server.SendMessage("{0} is now known as {1}.".F(client.Name, sanitizedName));
|
||||
client.Name = sanitizedName;
|
||||
server.SyncLobbyClients();
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -281,6 +281,8 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
if (name.Text == c.Name)
|
||||
return;
|
||||
|
||||
name.Text = Settings.SanitizedPlayerName(name.Text);
|
||||
|
||||
orderManager.IssueOrder(Order.Command("name " + name.Text));
|
||||
Game.Settings.Player.Name = name.Text;
|
||||
Game.Settings.Save();
|
||||
|
||||
@@ -204,9 +204,13 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
var ps = Game.Settings.Player;
|
||||
|
||||
var nameTextfield = panel.Get<TextFieldWidget>("PLAYERNAME");
|
||||
nameTextfield.Text = ps.Name;
|
||||
nameTextfield.Text = Settings.SanitizedPlayerName(ps.Name);
|
||||
nameTextfield.OnEnterKey = () => { nameTextfield.YieldKeyboardFocus(); return true; };
|
||||
nameTextfield.OnLoseFocus = () => { ps.Name = nameTextfield.Text; };
|
||||
nameTextfield.OnLoseFocus = () =>
|
||||
{
|
||||
nameTextfield.Text = Settings.SanitizedPlayerName(nameTextfield.Text);
|
||||
ps.Name = nameTextfield.Text;
|
||||
};
|
||||
|
||||
var colorPreview = panel.Get<ColorPreviewManagerWidget>("COLOR_MANAGER");
|
||||
colorPreview.Color = ps.Color;
|
||||
|
||||
Reference in New Issue
Block a user