Add a maximum limit to InfiltrateForCash.
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@@ -26,6 +26,9 @@ namespace OpenRA.Mods.RA.Traits
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"When negative, the production price of the infiltrating actor will be used instead.")]
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"When negative, the production price of the infiltrating actor will be used instead.")]
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public readonly int Minimum = -1;
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public readonly int Minimum = -1;
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[Desc("Maximum amount of funds which will be stolen.")]
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public readonly int Maximum = int.MaxValue;
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[Desc("Sound the victim will hear when they get robbed.")]
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[Desc("Sound the victim will hear when they get robbed.")]
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public readonly string Notification = null;
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public readonly string Notification = null;
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@@ -44,7 +47,7 @@ namespace OpenRA.Mods.RA.Traits
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var spyResources = infiltrator.Owner.PlayerActor.Trait<PlayerResources>();
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var spyResources = infiltrator.Owner.PlayerActor.Trait<PlayerResources>();
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var spyValue = infiltrator.Info.TraitInfoOrDefault<ValuedInfo>();
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var spyValue = infiltrator.Info.TraitInfoOrDefault<ValuedInfo>();
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var toTake = (targetResources.Cash + targetResources.Resources) * info.Percentage / 100;
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var toTake = Math.Min(info.Maximum, (targetResources.Cash + targetResources.Resources) * info.Percentage / 100);
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var toGive = Math.Max(toTake, info.Minimum >= 0 ? info.Minimum : spyValue != null ? spyValue.Cost : 0);
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var toGive = Math.Max(toTake, info.Minimum >= 0 ? info.Minimum : spyValue != null ? spyValue.Cost : 0);
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targetResources.TakeCash(toTake);
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targetResources.TakeCash(toTake);
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