StyleCop cleanup

This commit is contained in:
Matthias Mailänder
2013-11-02 18:02:49 +01:00
parent b1c3ac20bf
commit 73750f5a7c
2 changed files with 19 additions and 18 deletions

View File

@@ -41,16 +41,15 @@ namespace OpenRA.Orders
.Where(o => o != null)
.ToArray();
var actorsInvolved = orders.Select(o => o.self).Distinct();
var actorsInvolved = orders.Select(o => o.Self).Distinct();
if (actorsInvolved.Any())
yield return new Order("CreateGroup", actorsInvolved.First().Owner.PlayerActor, false)
{
TargetString = actorsInvolved.Select(a => a.ActorID).JoinWith(",")
};
foreach (var o in orders)
yield return CheckSameOrder(o.iot, o.trait.IssueOrder(o.self, o.iot, o.target, mi.Modifiers.HasModifier(Modifiers.Shift)));
yield return CheckSameOrder(o.Order, o.Trait.IssueOrder(o.Self, o.Order, o.Target, mi.Modifiers.HasModifier(Modifiers.Shift)));
}
public void Tick(World world) { }
@@ -89,7 +88,7 @@ namespace OpenRA.Orders
.Where(o => o != null)
.ToArray();
var cursorName = orders.Select(o => o.cursor).FirstOrDefault();
var cursorName = orders.Select(o => o.Cursor).FirstOrDefault();
return cursorName ?? (useSelect ? "select" : "default");
}
@@ -103,9 +102,9 @@ namespace OpenRA.Orders
if (mi.Button == Game.mouseButtonPreference.Action)
{
foreach( var o in self.TraitsImplementing<IIssueOrder>()
foreach (var o in self.TraitsImplementing<IIssueOrder>()
.SelectMany(trait => trait.Orders
.Select(x => new { Trait = trait, Order = x } ))
.Select(x => new { Trait = trait, Order = x }))
.OrderByDescending(x => x.Order.OrderPriority))
{
var actorsAt = self.World.ActorMap.GetUnitsAt(target.CenterPosition.ToCPos()).ToList();
@@ -138,19 +137,19 @@ namespace OpenRA.Orders
class UnitOrderResult
{
public readonly Actor self;
public readonly IOrderTargeter iot;
public readonly IIssueOrder trait;
public readonly string cursor;
public readonly Target target;
public readonly Actor Self;
public readonly IOrderTargeter Order;
public readonly IIssueOrder Trait;
public readonly string Cursor;
public readonly Target Target;
public UnitOrderResult(Actor self, IOrderTargeter iot, IIssueOrder trait, string cursor, Target target)
public UnitOrderResult(Actor self, IOrderTargeter order, IIssueOrder trait, string cursor, Target target)
{
this.self = self;
this.iot = iot;
this.trait = trait;
this.cursor = cursor;
this.target = target;
this.Self = self;
this.Order = order;
this.Trait = trait;
this.Cursor = cursor;
this.Target = target;
}
}
}