Smarter unit spawn logic. Fixes #3496.

This commit is contained in:
Paul Chote
2013-07-12 20:21:55 +12:00
parent 2091a386fb
commit 7376cccf4d
8 changed files with 106 additions and 35 deletions

View File

@@ -307,9 +307,12 @@ World:
Depths:5,5,5,5,5,5
DebugOverlay:
SpawnMapActors:
CreateMPPlayers:
SpawnMPUnits:
MPStartLocations:
CreateMPPlayers:
MPStartUnits:
Races: gdi, nod
BaseActor: mcv
SpawnMPUnits:
SpatialBins:
BinSize: 4
CrateSpawner:

View File

@@ -380,15 +380,16 @@ World:
SpawnMapActors:
CreateMPPlayers:
MPStartLocations:
SpawnMPUnits@atreides:
InitialUnit: mcva
Faction: atreides
SpawnMPUnits@harkonnen:
InitialUnit: mcvh
Faction: harkonnen
SpawnMPUnits@ordos:
InitialUnit: mcvo
Faction: ordos
MPStartUnits@atreides:
Races: atreides
BaseActor: mcva
MPStartUnits@harkonnen:
Races: harkonnen
BaseActor: mcvh
MPStartUnits@ordos:
Races: ordos
BaseActor: mcvo
SpawnMPUnits:
SpatialBins:
BinSize: 4
PathFinder:

View File

@@ -639,6 +639,9 @@ World:
DebugOverlay:
SpawnMapActors:
CreateMPPlayers:
MPStartUnits:
Races: soviet, allies
BaseActor: mcv
MPStartLocations:
SpawnMPUnits:
SpatialBins: